---
title: Properties for Hunger Games
description: Mapedit properties for Hunger Games.
url: "https://www.penguingames.fun/support/mapedit-config/hg-properties/"
updated: "2024-03-31"
category: Mapedit / Mapedit Configuration
---

# Properties for Hunger Games

## *weight:* the weighted probability that this map is chosen

The default weight for maps is 10. Higher means the map appears more frequently; lower means it appears less frequently.

## *paste-height:* the height level that the top of the map is pasted at

Use **/set paste-height <level>** to set this property to the specified value. You can set it to these values: Top, NotSpace, GlitchedLighting, GlitchedLightingBottom, UnderworldWall, Underworld, AlmostBottom, Bottom

## *buffs:* all buffs the player has for this map

Use **/add buffs <buff>** to add a buff
Use **/remove buffs <buff>** to remove a buff
Use **/properties buffs** to list all buffs

## *min-players:* the minimum number of players required to choose this map

Use **/set min-players <players>** to set this property to the specified value

## *disable-build-protection:* whether the player can place and mine blocks in this map

Use **/set disable-build-protection <true/false>** to set this property to the specified value, either true or false

## *world-info:* various properties related to how the world appears to players while in the map

Use **/set world-info** to set all subproperties for this property at once
Use **/properties world-info** to view all subproperties for this property
It contains the following subproperties:

### *sandstorm:* whether there's a sandstorm

Use **/set world-info.sandstorm <enabled>** to set this property to the specified value, either true or false

### *jungle-bg:* the background for the above-ground jungle biome

Use **/set world-info.jungle-bg** to cycle through the values of this property, or if you specify a value, set it to that

### *corrupt-bg:* the background for the corruption biome

Use **/set world-info.corrupt-bg** to cycle through the values of this property, or if you specify a value, set it to that

### *cave-bg:* the background for the cave biome

Use **/set world-info.cave-bg** to cycle through the values of this property, or if you specify a value, set it to that

### *crimson-bg:* the background for the crimson biome

Use **/set world-info.crimson-bg** to cycle through the values of this property, or if you specify a value, set it to that

### *below-cavern-level:* whether the map is below the cave level

Use **/set world-info.below-cavern-level <true/false>** to set this property to the specified value, either true or false

### *rain:* whether it's raining

Use **/set world-info.rain <enabled>** to set this property to the specified value, either true or false

### *time:* the time of day

Use **/set world-info.time <time>** to set this property to the specified value with the format hh:mm in 24-hour time

### *ice-bg:* the background for the underground ice biome

Use **/set world-info.ice-bg** to cycle through the values of this property, or if you specify a value, set it to that

### *snow-bg:* the background for the above-ground snow biome

Use **/set world-info.snow-bg** to cycle through the values of this property, or if you specify a value, set it to that

### *desert-bg:* the background for the desert biome

Use **/set world-info.desert-bg** to cycle through the values of this property, or if you specify a value, set it to that

### *underground-jungle-bg:* the background for the underground jungle biome

Use **/set world-info.underground-jungle-bg** to cycle through the values of this property, or if you specify a value, set it to that

### *mushroom-bg:* the background for the mushroom biome

Use **/set world-info.mushroom-bg** to cycle through the values of this property, or if you specify a value, set it to that

### *hallow-bg:* the background for the hallow biome

Use **/set world-info.hallow-bg** to cycle through the values of this property, or if you specify a value, set it to that

### *surface-level:* the level at which the world is underground

Use **/set world-info.surface-level <above/below>** to set this property with either "above", "below", or no argument to set it to a specific height

### *sun-moon-type:* special versions of the sun and moon

Use **/set world-info.sun-moon-type <type>** to set this property to the specified value. You can set it to these values: Normal, BloodMoon, Eclipse, PumpkinMoon, FrostMoon

### *underworld-bg:* the background for the underworld biome

Use **/set world-info.underworld-bg** to cycle through the values of this property, or if you specify a value, set it to that

## *spawn-points:* where all players spawn at the start of the game

Chosen randomly for each player.

Use **/add spawn-points** to add a new spawn point
Use **/remove spawn-points[index]** to remove a spawn point
Use **/properties spawn-points** to list all spawn points in the map
Use **/set spawn-points[index]** to set an item in this list to your current location
Use **/show spawn-points[index]** to teleport to an item in this list

## *item-pools:* all item pools that can be used in this map along with their starter inventory

At the beginning of each round, one will be picked at random.

Use **/add item-pools** to add a new item pool
Use **/remove item-pools[index]** to remove an item pool
Use **/properties item-pools** to list all item pools in the map
Use **/set item-pools[index] <item pool>** to set all subproperties for an item in this list at once
Use **/properties item-pools[index]** to view all subproperties for an item in this list
It contains the following subproperties:

### *inventory:* the starter inventory given to the player in this item pool

Use **/set item-pools[index].inventory** to set this property to the inventory you currently have
Use **/show item-pools[index].inventory** to set your current inventory to this property

### *name:* the name of this item pool

Use **/set item-pools[index].name <pool>** to set this property to the specified value

## *countdown-message:* the message shown in the status bar describing how much time is left until an arena constriction event happens

Use **/set countdown-message <message>** to set this property to the specified value

## *events:* various events that occur at specified times

They can be used to choreograph custom arena constriction events. Other than the time property, only one property can be set at once. Once one is set, all others will be unset.Use **/set events** to begin editing this property

## *max-players:* the maximum number of players required to choose this map

Use **/set max-players <players>** to set this property to the specified value

## *challenge-regions:* regions that can be referenced in weekly challenges

Use **/add challenge-regions** to add a new region
Use **/remove challenge-regions[index]** to remove a region
Use **/properties challenge-regions** to list all regions in the map
Use **/set challenge-regions[index]** to set all subproperties for an item in this list at once
Use **/properties challenge-regions[index]** to view all subproperties for an item in this list
It contains the following subproperties:

### *area:* the bounds of this region

Use **/set challenge-regions[index].area** to set this property to the specified mined coordinates
Use **/show challenge-regions[index].area** to teleport to and visualize the bounds of this property

### *name:* the name of this region

Use **/set challenge-regions[index].name <name>** to set this property to the specified value

## *countdown-time:* the time we're counting down to in the status bar until an arena constriction event happens

Use **/set countdown-time <time>** to set this property to the specified value with the format [_d][_h][_m][_s][_t] (Ex: 2m30s, 10s, etc.) 't' stands for game ticks, which are 1/60th of a second.

## *name:* the name of the map

Use **/set name <name>** to set this property to the specified value

### *Related*
