---
title: Properties for Host Lobby
description: Mapedit properties for Host Lobby.
url: "https://www.penguingames.fun/support/mapedit-config/hl-properties/"
updated: "2026-01-21"
category: Mapedit / Mapedit Configuration
---

# Properties for Host Lobby

## *special-regions:* regions that run a series of actions when a player enters them

Use **/add special-regions** to add a new region
Use **/remove special-regions[index]** to remove a region
Use **/properties special-regions** to list all regions in the map
Use **/set special-regions[index]** to set all subproperties for an item in this list at once
Use **/properties special-regions[index]** to view all subproperties for an item in this list
It contains the following subproperties:

### *cooldown:* the interval in which the actions will be run while the player is in the region

Set to zero to have the actions run only when the player enters the region.Use **/set special-regions[index].cooldown <time>** to set this property to the specified value with the format [_d][_h][_m][_s][_t] (Ex: 2m30s, 10s, etc.) 't' stands for game ticks, which are 1/60th of a second.

### *area:* the bounds of this region

Use **/set special-regions[index].area** to set this property to the specified mined coordinates
Use **/show special-regions[index].area** to teleport to and visualize the bounds of this property

### *actions:* all actions that are run, sequentially, when a player enters this region

Only one of the subproperties can be set for any given action. If one is set, all others are unset.Use **/add special-regions[index].actions** to add a new action
Use **/remove special-regions[index].actions[index]** to remove a action
Use **/properties special-regions[index].actions** to list all actions in the map
Use **/set special-regions[index].actions[index] <action>** to set all subproperties for an item in this list at once
Use **/properties special-regions[index].actions[index]** to view all subproperties for an item in this list
It contains the following subproperties:

#### *set-respawn-point:* set the specified point as a respawn point if a player dies

Use **/set special-regions[index].actions[index].set-respawn-point** to set this property to your current location
Use **/show special-regions[index].actions[index].set-respawn-point** to teleport to this property

#### *disable-pvp:* force a player's PvP off

Use **/set special-regions[index].actions[index].disable-pvp <true/false>** to set this property to the specified value, either true or false

#### *give-buff:* give a buff to the player

Use **/set special-regions[index].actions[index].give-buff <buff>** to set all subproperties for this property at once
Use **/properties special-regions[index].actions[index].give-buff** to view all subproperties for this property
It contains the following subproperties:

##### *time:* how long to give the buff

Use **/set special-regions[index].actions[index].give-buff.time <time>** to set this property to the specified value with the format [_w][_d][_h][_m][_s] (Ex: 2m30s, 10s, etc.)

##### *buff:* the buff to give

Use **/set special-regions[index].actions[index].give-buff.buff <buff>** to set this property to the specified value

#### *give-item:* give an item to the player

Use **/set special-regions[index].actions[index].give-item <item>** to set all subproperties for this property at once
Use **/properties special-regions[index].actions[index].give-item** to view all subproperties for this property
It contains the following subproperties:

##### *stack:* the stack size of the item

Use **/set special-regions[index].actions[index].give-item.stack <amount>** to set this property to the specified value

##### *custom-item-stats:* custom item stats for this item

Use **/set special-regions[index].actions[index].give-item.custom-item-stats <flags>** to set this property with the specified flags. Allowed flag values: -col (color), -dmg, -kb (knockback), -ua (use animation), -ut (use time), -proj (projectile), -ss (shoot speed), -width, -height, -scale, -ammo, -uammo (use ammo), -noammo

##### *prefix:* the prefix of the item

Use **/set special-regions[index].actions[index].give-item.prefix <prefix>** to set this property to the specified value

##### *item:* the item to give

Use **/set special-regions[index].actions[index].give-item.item <item>** to set this property to the specified value

#### *set-inventory:* set the player's inventory

Use **/set special-regions[index].actions[index].set-inventory** to set this property to the inventory you currently have
Use **/show special-regions[index].actions[index].set-inventory** to set your current inventory to this property

#### *tp:* teleport a player to the specified position

Use **/set special-regions[index].actions[index].tp** to set this property to your current location
Use **/show special-regions[index].actions[index].tp** to teleport to this property

#### *set-team:* set a player's team

Use **/set special-regions[index].actions[index].set-team <team>** to set this property to the specified value. You can set it to these values: White, Red, Green, Blue, Yellow, Pink, None

#### *enable-pvp:* force a player's PvP on

Use **/set special-regions[index].actions[index].enable-pvp <true/false>** to set this property to the specified value, either true or false

#### *heal:* heal the player

Use **/set special-regions[index].actions[index].heal <true/false>** to set this property to the specified value, either true or false

#### *kill:* kill the player

Use **/set special-regions[index].actions[index].kill <true/false>** to set this property to the specified value, either true or false

## *allow-tile-modification:* tiles where players can build and destroy tiles

Use **/set allow-tile-modification** to begin editing this property. Include the argument 'reset' to reset all tiles

## *host-spawn:* where hosts are teleported to at the start of a game

Use **/set host-spawn** to set this property to your current location
Use **/show host-spawn** to teleport to this property

## *paste-height:* the height level that the top of the map is pasted at

Use **/set paste-height <level>** to set this property to the specified value. You can set it to these values: Top, NotSpace, GlitchedLighting, GlitchedLightingBottom, UnderworldWall, Underworld, AlmostBottom, Bottom

## *world-info:* various properties related to how the world appears to players while in the map

Use **/set world-info** to set all subproperties for this property at once
Use **/properties world-info** to view all subproperties for this property
It contains the following subproperties:

### *surface-level:* the level at which the world is underground

Use **/set world-info.surface-level <above/below>** to set this property with either "above", "below", or no argument to set it to a specific height

### *corrupt-bg:* the background for the corruption biome

Use **/set world-info.corrupt-bg** to cycle through the values of this property, or if you specify a value, set it to that

### *below-cavern-level:* whether the map is below the cave level

Use **/set world-info.below-cavern-level <true/false>** to set this property to the specified value, either true or false

### *time:* the time of day

Use **/set world-info.time <time>** to set this property to the specified value with the format hh:mm in 24-hour time

### *snow-bg:* the background for the above-ground snow biome

Use **/set world-info.snow-bg** to cycle through the values of this property, or if you specify a value, set it to that

### *hallow-bg:* the background for the hallow biome

Use **/set world-info.hallow-bg** to cycle through the values of this property, or if you specify a value, set it to that

### *mushroom-bg:* the background for the mushroom biome

Use **/set world-info.mushroom-bg** to cycle through the values of this property, or if you specify a value, set it to that

### *underworld-bg:* the background for the underworld biome

Use **/set world-info.underworld-bg** to cycle through the values of this property, or if you specify a value, set it to that

### *rain:* whether it's raining

Use **/set world-info.rain <enabled>** to set this property to the specified value, either true or false

### *ice-bg:* the background for the underground ice biome

Use **/set world-info.ice-bg** to cycle through the values of this property, or if you specify a value, set it to that

### *jungle-bg:* the background for the above-ground jungle biome

Use **/set world-info.jungle-bg** to cycle through the values of this property, or if you specify a value, set it to that

### *sandstorm:* whether there's a sandstorm

Use **/set world-info.sandstorm <enabled>** to set this property to the specified value, either true or false

### *cave-bg:* the background for the cave biome

Use **/set world-info.cave-bg** to cycle through the values of this property, or if you specify a value, set it to that

### *crimson-bg:* the background for the crimson biome

Use **/set world-info.crimson-bg** to cycle through the values of this property, or if you specify a value, set it to that

### *desert-bg:* the background for the desert biome

Use **/set world-info.desert-bg** to cycle through the values of this property, or if you specify a value, set it to that

### *sun-moon-type:* special versions of the sun and moon

Use **/set world-info.sun-moon-type <type>** to set this property to the specified value. You can set it to these values: Normal, BloodMoon, Eclipse, PumpkinMoon, FrostMoon

### *underground-jungle-bg:* the background for the underground jungle biome

Use **/set world-info.underground-jungle-bg** to cycle through the values of this property, or if you specify a value, set it to that

## *allow-child-maps:* whether this map is a parent map where hosts can switch between it and other sub-maps for a host

Use **/set allow-child-maps** to set this property to the specified value, either true or false

## *player-spawns:* where players are teleported to at the start of a game

It will choose one at random.Use **/add player-spawns** to add a new
Use **/remove player-spawns[index]** to remove a
Use **/properties player-spawns** to list all in the map
Use **/set player-spawns[index]** to set an item in this list to your current location
Use **/show player-spawns[index]** to teleport to an item in this list

## *name:* the name of the map

Use **/set name <name>** to set this property to the specified value

## *spectator-spawn:* where spectators are teleported to

Use **/set spectator-spawn** to set this property to your current location
Use **/show spectator-spawn** to teleport to this property

## *allow-loadout-switching:* whether players can switch loadouts while in this map

Use **/set allow-loadout-switching <true/false>** to set this property to the specified value, either true or false

## *description:* a short description for the game shown to players before it starts

Use **/set description <description>** to set this property to the specified value

## *challenge-regions:* regions that can be referenced in weekly challenges

Use **/add challenge-regions** to add a new region
Use **/remove challenge-regions[index]** to remove a region
Use **/properties challenge-regions** to list all regions in the map
Use **/set challenge-regions[index]** to set all subproperties for an item in this list at once
Use **/properties challenge-regions[index]** to view all subproperties for an item in this list
It contains the following subproperties:

### *name:* the name of this region

Use **/set challenge-regions[index].name <name>** to set this property to the specified value

### *area:* the bounds of this region

Use **/set challenge-regions[index].area** to set this property to the specified mined coordinates
Use **/show challenge-regions[index].area** to teleport to and visualize the bounds of this property

## *disable-pet:* whether /pet is disabled in this map

Use **/set disable-pet <true/false>** to set this property to the specified value, either true or false

## *buffs:* all buffs the player has for this map

Use **/add buffs <buff>** to add a buff
Use **/remove buffs <buff>** to remove a buff
Use **/properties buffs** to list all buffs

## *suppress-item-drops:* whether to delete items dropped by players

Use **/set suppress-item-drops** to set this property to the specified value, either true or false

## *drop-items-on-death:* whether players drop their items when they die

Use **/set drop-items-on-death** to set this property to the specified value, either true or false

## *aliases:* aliases to the map name for host commands

Use **/add aliases <alias>** to add an alias
Use **/remove aliases <alias>** to remove an alias
Use **/properties aliases** to list all aliases

## *parent-map:* if set, this map becomes a child map, making it not selectable for hosts directly

Instead, hosts can select the specified parent map and switch to this map mid-host.Use **/set parent-map** to set this property the specified Host Lobby map by its name or id, or you can set the property to "unset" to unset the property

## *worldmode:* the Terraria world mode for this map

Use **/set worldmode <mode>** to set this property to the specified value. You can set it to these values: Normal, Expert, Master

## *inventory:* the inventory the player has for this game

Use **/set inventory** to set this property to the inventory you currently have
Use **/show inventory** to set your current inventory to this property

## *eliminate-on-death:* whether to eliminate players when they die

Use **/set eliminate-on-death** to set this property to the specified value, either true or false

### *Related*
