---
title: Properties for Parkour
description: Mapedit properties for Parkour.
url: "https://www.penguingames.fun/support/mapedit-config/pkr-properties/"
updated: "2024-02-17"
category: Mapedit / Mapedit Configuration
---

# Properties for Parkour

## *difficulty:* the difficulty level of the map

Use **/set difficulty <difficulty>** to set this property to the specified value. You can set it to these values: EarlyBeginner, MidBeginner, LateBeginner, EarlyIntermediate, MidIntermediate, LateIntermediate, EarlyAdvanced, MidAdvanced, LateAdvanced, EarlyExpert, MidExpert, LateExpert, UltraExpert, Grandmaster

## *allow-loadout-switching:* whether players can switch loadouts while in this map

Use **/set allow-loadout-switching <true/false>** to set this property to the specified value, either true or false

## *silver-par-time-award:* the amount of points awarded to the player when they beat the map under the silver par time

## *buffs:* all buffs the player has for this map

Use **/add buffs <buff>** to add a buff
Use **/remove buffs <buff>** to remove a buff
Use **/properties buffs** to list all buffs

## *platinum-par-time:* the time required to complete the map with the platinum par

## *daily-wr-awards:* whether this map gives out daily world record awards

Use **/set daily-wr-awards <true/false>** to set this property to the specified value, either true or false

## *disable-build-protection:* whether the player can place and mine blocks in this map

Use **/set disable-build-protection <true/false>** to set this property to the specified value, either true or false

## *world-info:* various properties related to how the world appears to players while in the map

Use **/set world-info** to set all subproperties for this property at once
Use **/properties world-info** to view all subproperties for this property
It contains the following subproperties:

### *sandstorm:* whether there's a sandstorm

Use **/set world-info.sandstorm <enabled>** to set this property to the specified value, either true or false

### *jungle-bg:* the background for the above-ground jungle biome

Use **/set world-info.jungle-bg** to cycle through the values of this property, or if you specify a value, set it to that

### *corrupt-bg:* the background for the corruption biome

Use **/set world-info.corrupt-bg** to cycle through the values of this property, or if you specify a value, set it to that

### *cave-bg:* the background for the cave biome

Use **/set world-info.cave-bg** to cycle through the values of this property, or if you specify a value, set it to that

### *crimson-bg:* the background for the crimson biome

Use **/set world-info.crimson-bg** to cycle through the values of this property, or if you specify a value, set it to that

### *below-cavern-level:* whether the map is below the cave level

Use **/set world-info.below-cavern-level <true/false>** to set this property to the specified value, either true or false

### *rain:* whether it's raining

Use **/set world-info.rain <enabled>** to set this property to the specified value, either true or false

### *time:* the time of day

Use **/set world-info.time <time>** to set this property to the specified value with the format hh:mm in 24-hour time

### *ice-bg:* the background for the underground ice biome

Use **/set world-info.ice-bg** to cycle through the values of this property, or if you specify a value, set it to that

### *snow-bg:* the background for the above-ground snow biome

Use **/set world-info.snow-bg** to cycle through the values of this property, or if you specify a value, set it to that

### *desert-bg:* the background for the desert biome

Use **/set world-info.desert-bg** to cycle through the values of this property, or if you specify a value, set it to that

### *underground-jungle-bg:* the background for the underground jungle biome

Use **/set world-info.underground-jungle-bg** to cycle through the values of this property, or if you specify a value, set it to that

### *mushroom-bg:* the background for the mushroom biome

Use **/set world-info.mushroom-bg** to cycle through the values of this property, or if you specify a value, set it to that

### *hallow-bg:* the background for the hallow biome

Use **/set world-info.hallow-bg** to cycle through the values of this property, or if you specify a value, set it to that

### *surface-level:* the level at which the world is underground

Use **/set world-info.surface-level <above/below>** to set this property with either "above", "below", or no argument to set it to a specific height

### *sun-moon-type:* special versions of the sun and moon

Use **/set world-info.sun-moon-type <type>** to set this property to the specified value. You can set it to these values: Normal, BloodMoon, Eclipse, PumpkinMoon, FrostMoon

### *underworld-bg:* the background for the underworld biome

Use **/set world-info.underworld-bg** to cycle through the values of this property, or if you specify a value, set it to that

## *copper-par-time:* the time required to complete the map with the copper par

## *animated-regions:* a collection of regions that contain yet another collection of regions that can be animated

When a player is inside an animated region, animations inside will play.

Use **/add animated-regions** to add a new region
Use **/remove animated-regions[index]** to remove a region
Use **/properties animated-regions** to list all regions in the map
Use **/set animated-regions[index] <region>** to set all subproperties for an item in this list at once
Use **/show animated-regions[index]** to animate through an item in this list, or cancel the animation if it's already running
Use **/properties animated-regions[index]** to view all subproperties for an item in this list
It contains the following subproperties:

### *area:* the bounds of this region

Use **/set animated-regions[index].area** to set this property to the specified mined coordinates
Use **/show animated-regions[index].area** to teleport to and visualize the bounds of this property

### *animations:* animations that will play when a player is inside this region

Use **/add animated-regions[index].animations** to add a new animation
Use **/remove animated-regions[index].animations[index]** to remove a animation
Use **/properties animated-regions[index].animations** to list all animations in the map
Use **/set animated-regions[index].animations[index]** to begin editing an item in this list

## *copper-par-time-award:* the amount of points awarded to the player when they beat the map under the copper par time

## *secrets:* regions that award points to a player when they enter them

Use **/add secrets** to add a new secret
Use **/remove secrets[index]** to remove a secret
Use **/properties secrets** to list all secrets in the map
Use **/set secrets[index]** to set all subproperties for an item in this list at once
Use **/properties secrets[index]** to view all subproperties for an item in this list
It contains the following subproperties:

### *area:* the bounds of this region

Use **/set secrets[index].area** to set this property to the specified mined coordinates
Use **/show secrets[index].area** to teleport to and visualize the bounds of this property

### *award:* the amount of points this secret awards

### *name:* the name of this secret

It must be unique among all secrets on the server.

Use **/set secrets[index].name <name>** to set this property to the specified value

## *spawn-point:* where the player begins the map

Use **/set spawn-point** to set this property to your current location
Use **/show spawn-point** to teleport to this property

## *only-save-on-checkpoint:* when allow-tile-modification is true and a player leaves and rejoins a map, this property makes it so that the schematic for the map only saves when a player reaches a checkpoint, rather than continuously

This can help with some situations where saving the schematic at the wrong time can result in a soft lock.

Use **/set only-save-on-checkpoint <true/false>** to set this property to the specified value, either true or false

## *gold-par-time:* the time required to complete the map with the gold par

## *stat-sign-1:* the sign near the spawn point that shows an overview of the map

Use **/set stat-sign-1** to set this property to the next sign you read

## *platinum-par-time-award:* the amount of points awarded to the player when they beat the map under the platinum par time

## *gold-par-time-award:* the amount of points awarded to the player when they beat the map under the gold par time

## *challenge-regions:* regions that can be referenced in weekly challenges

Use **/add challenge-regions** to add a new region
Use **/remove challenge-regions[index]** to remove a region
Use **/properties challenge-regions** to list all regions in the map
Use **/set challenge-regions[index]** to set all subproperties for an item in this list at once
Use **/properties challenge-regions[index]** to view all subproperties for an item in this list
It contains the following subproperties:

### *area:* the bounds of this region

Use **/set challenge-regions[index].area** to set this property to the specified mined coordinates
Use **/show challenge-regions[index].area** to teleport to and visualize the bounds of this property

### *name:* the name of this region

Use **/set challenge-regions[index].name <name>** to set this property to the specified value

## *paste-range:* the height level where this map can be pasted in the Parkour world

Leave the map and rejoin for changes to this property to apply.

Use **/set paste-range** to set all subproperties for this property at once
Use **/properties paste-range** to view all subproperties for this property
It contains the following subproperties:

### *upper-bound-backup:* if there's no space in the Parkour world to paste this map within the normal bounds, fall back to here as the highest height level this map can appear at

Use **/set paste-range.upper-bound-backup <level>** to set this property to the specified value. You can set it to these values: Top, NotSpace, GlitchedLighting, GlitchedLightingBottom, UnderworldWall, Underworld, AlmostBottom, Bottom

### *lower-bound:* the lowest height level this map can appear at

Use **/set paste-range.lower-bound <level>** to set this property to the specified value. You can set it to these values: Top, NotSpace, GlitchedLighting, GlitchedLightingBottom, UnderworldWall, Underworld, AlmostBottom, Bottom

### *lower-bound-backup:* if there's no space in the Parkour world to paste this map within the normal bounds, fall back to here as the lowest height level this map can appear at

Use **/set paste-range.lower-bound-backup <level>** to set this property to the specified value. You can set it to these values: Top, NotSpace, GlitchedLighting, GlitchedLightingBottom, UnderworldWall, Underworld, AlmostBottom, Bottom

### *upper-bound:* the highest height level this map can appear at

Use **/set paste-range.upper-bound <level>** to set this property to the specified value. You can set it to these values: Top, NotSpace, GlitchedLighting, GlitchedLightingBottom, UnderworldWall, Underworld, AlmostBottom, Bottom

## *reset-map-on-death:* whether to reset the map when you die

Use **/set reset-map-on-death <true/false>** to set this property to the specified value, either true or false

## *zero-death-award:* the amount of points awarded to the player when they complete the map without dying

## *silver-par-time:* the time required to complete the map with the silver par

## *award:* the amount of points awarded to the player when they complete the map

## *disable-viewing-replays:* whether to disable using /replay on this map

This can be useful if, for instance, the map is a puzzle map where you don't want the solution spoiled.

Use **/set disable-viewing-replays <true/false>** to set this property to the specified value, either true or false

## *special-regions:* regions that run a series of actions when a player enters them

Use **/add special-regions** to add a new region
Use **/remove special-regions[index]** to remove a region
Use **/properties special-regions** to list all regions in the map
Use **/set special-regions[index]** to set all subproperties for an item in this list at once
Use **/properties special-regions[index]** to view all subproperties for an item in this list
It contains the following subproperties:

### *area:* the bounds of this region

Use **/set special-regions[index].area** to set this property to the specified mined coordinates
Use **/show special-regions[index].area** to teleport to and visualize the bounds of this property

### *actions:* all actions that are run, sequentially, when a player enters this region

Only one of the subproperties can be set for any given action. If one is set, all others are unset.

Use **/add special-regions[index].actions** to add a new action
Use **/remove special-regions[index].actions[index]** to remove a action
Use **/properties special-regions[index].actions** to list all actions in the map
Use **/set special-regions[index].actions[index] <action>** to set all subproperties for an item in this list at once
Use **/properties special-regions[index].actions[index]** to view all subproperties for an item in this list
It contains the following subproperties:

#### *give-buff:* give a buff to the player

Use **/set special-regions[index].actions[index].give-buff <buff>** to set all subproperties for this property at once
Use **/properties special-regions[index].actions[index].give-buff** to view all subproperties for this property
It contains the following subproperties:

##### *buff:* the buff to give

Use **/set special-regions[index].actions[index].give-buff.buff <buff>** to set this property to the specified value

##### *time:* how long to give the buff

Use **/set special-regions[index].actions[index].give-buff.time <time>** to set this property to the specified value with the format [_w][_d][_h][_m][_s] (Ex: 2m30s, 10s, etc.)

#### *offset-x:* when teleporting the player, whether to offset the destination where the player entered the region on the x axis

Use **/set special-regions[index].actions[index].offset-x <true/false>** to set this property to the specified value, either true or false

#### *offset-y:* when teleporting the player, whether to offset the destination where the player entered the region on the y axis

Use **/set special-regions[index].actions[index].offset-y <true/false>** to set this property to the specified value, either true or false

#### *tp:* teleport a player to the specified position

Use **/set special-regions[index].actions[index].tp** to set this property to your current location
Use **/show special-regions[index].actions[index].tp** to teleport to this property

#### *set-inventory:* set the player's inventory

Use **/set special-regions[index].actions[index].set-inventory** to set this property to the inventory you currently have
Use **/show special-regions[index].actions[index].set-inventory** to set your current inventory to this property

#### *set-hp:* set the player's HP

Can go below 100.Use **/set special-regions[index].actions[index].set-hp <value>** to set this property to the specified value

#### *give-item:* give an item to the player

Use **/set special-regions[index].actions[index].give-item <item>** to set this property to the specified value

#### *heal:* heal the player

Use **/set special-regions[index].actions[index].heal <true/false>** to set this property to the specified value, either true or false

#### *kill:* kill the player

Use **/set special-regions[index].actions[index].kill <true/false>** to set this property to the specified value, either true or false

## *inventory:* the inventory the player has for this map

Use **/set inventory** to set this property to the inventory you currently have
Use **/show inventory** to set your current inventory to this property

## *stat-sign-2:* the sign near the spawn point that shows leaderboards for the map

Use **/set stat-sign-2** to set this property to the next sign you read

## *allow-tile-modification:* whether this map makes use of actuated blocks, explosives, and so on

If so, each player who plays this map will be given their own copy of it, and when they reset, the schematic resets.

Use **/set allow-tile-modification <true/false>** to set this property to the specified value, either true or false

## *win-region:* upon entering this region, the player completes the map

Use **/set win-region** to set this property to the specified coordinates
Use **/show win-region** to teleport to and visualize the bounds of this property

## *name:* the name of the map

Use **/set name <name>** to set this property to the specified value

## *checkpoints:* after a player enters one of these regions, they will respawn back to it when they die

Use **/add checkpoints** to add a new checkpoint
Use **/remove checkpoints[index]** to remove a checkpoint
Use **/properties checkpoints** to list all checkpoints in the map
Use **/set checkpoints[index]** to set all subproperties for an item in this list at once
Use **/properties checkpoints[index]** to view all subproperties for an item in this list
It contains the following subproperties:

### *area:* the bounds of this region

Use **/set checkpoints[index].area** to set this property to the specified mined coordinates
Use **/show checkpoints[index].area** to teleport to and visualize the bounds of this property

### *spawn-point:* where you respawn when you die after activating this checkpoint

Use **/set checkpoints[index].spawn-point** to set this property to your current location
Use **/show checkpoints[index].spawn-point** to teleport to this property

### *Related*
