---
title: Properties for Spleef
description: Mapedit properties for Spleef.
url: "https://www.penguingames.fun/support/mapedit-config/spf-properties/"
updated: "2025-04-25"
category: Mapedit / Mapedit Configuration
---

# Properties for Spleef

## *liquid-rise-position:* The y coordinate that liquid starts rising from

Usually this can remain unset, and the position can be determined automatically. But if that position is incorrect, this property can be used to override the default.

Use **/set liquid-rise-position <position>** to set this property with no argument to set it to a specific height, or type "unset" to unset the property

## *npcs:* enemy mobs that to spawn in this map

Use **/add npcs** to add a new npc
Use **/remove npcs[index]** to remove an npc
Use **/properties npcs** to list all npcs in the map
Use **/set npcs[index]** to set all subproperties for an item in this list at once
Use **/show npcs[index]** to spawn the mob
Use **/properties npcs[index]** to view all subproperties for an item in this list
It contains the following subproperties:

### *position:* the position at which this mob spawns

Use **/set npcs[index].position** to set this property to a coordinate you modify
Use **/show npcs[index].position** to teleport to this property and show its position

### *npc:* the mob type that is spawning

Use **/set npcs[index].npc** to set this property to the specified value

## *max-players:* the maximum number of players required to choose this map

Use **/set max-players <players>** to set this property to the specified value

## *liquid-type:* the type of liquid that rises in this map

Use **/set liquid-type <type>** to set this property to the specified value. You can set it to these values: None, Lava, Shimmer

## *time-until-liquid-rises:* The time until liquid starts rising

Use **/set time-until-liquid-rises <time>** to set this property to the specified value with the format [_w][_d][_h][_m][_s] (Ex: 2m30s, 10s, etc.)

## *weight:* the weighted probability that this map is chosen

The default weight for maps is 10. Higher means the map appears more frequently; lower means it appears less frequently.

## *allow-tile-modification:* tiles where players can build and destroy tiles

Use **/set allow-tile-modification** to begin editing this property. Include the argument 'reset' to reset all tiles

## *liquid-rise-interval:* The time between each rise of a liquid line

Use **/set liquid-rise-interval <time>** to set this property to the specified value with the format [_d][_h][_m][_s][_t] (Ex: 2m30s, 10s, etc.) 't' stands for game ticks, which are 1/60th of a second.

## *inventory:* the inventory the player has for this map

Use **/set inventory** to set this property to the inventory you currently have
Use **/show inventory** to set your current inventory to this property

## *challenge-regions:* regions that can be referenced in weekly challenges

Use **/add challenge-regions** to add a new region
Use **/remove challenge-regions[index]** to remove a region
Use **/properties challenge-regions** to list all regions in the map
Use **/set challenge-regions[index]** to set all subproperties for an item in this list at once
Use **/properties challenge-regions[index]** to view all subproperties for an item in this list
It contains the following subproperties:

### *name:* the name of this region

Use **/set challenge-regions[index].name <name>** to set this property to the specified value

### *area:* the bounds of this region

Use **/set challenge-regions[index].area** to set this property to the specified mined coordinates
Use **/show challenge-regions[index].area** to teleport to and visualize the bounds of this property

## *name:* the name of the map

Use **/set name <name>** to set this property to the specified value

## *banned-buffs:* all buffs that cannot be randomly given to a player in this map

Use **/add banned-buffs <buff>** to add a buff
Use **/remove banned-buffs <buff>** to remove a buff
Use **/properties banned-buffs** to list all buffs

## *min-players:* the minimum number of players required to choose this map

Use **/set min-players <players>** to set this property to the specified value

## *banned-items:* all items that cannot be randomly given to a player in this map

Use **/add banned-items <item>** to add an item
Use **/remove banned-items <item>** to remove an item
Use **/properties banned-items** to list all items

## *spawn-point:* where players spawn at the start of a round

Use **/set spawn-point** to set this property to your current location
Use **/show spawn-point** to teleport to this property

### *Related*
