We’ve got a brand new Class Wars update live on the server now! It’s been quite some time since we had an update but we’ve got quite a large one this time around.
This update ranges from new classes & maps to a whole lot of balance changes.
In the future a new lobby will hopefully be fully completed & ready to go so stay tuned for that!
New Maps

This oriental themed map has been added as a battlefield in this new Class Wars update! You will also find statues of ducks in their glory.

Next up we have a literal warzone available in rotation! Watch out for the pressure plates & pads scattered throughout!

In this map you’ll find yourself in an active slime rain! Traverse your way through the battlefield on the various slimes in the map!
New Classes
Four new classes have been added! These classes were added based off suggestions left on our Discord server.
"Baldi" by John
Class 187
Description: “Congratulations! you failed all seven notebooks, now all you need to do is.. GET OUT WHILE YOU STILL CAN!!” or Now it’s time for everybody’s favorite subject! Class Wars!


"Rosalina" by afroman
Class 188
Description: The watcher of the cosmos and mother of Lumas
"Pumpking" by vl.3.4.4
Class 189
Description: A pumpkin has many faces. A pumpkin will murder all with many sharp blades. A pumpkin is king of the harvest.


"Drunk Driver" by Someone10101
Class 190
Description: augh merm yi ajtewj k uuhhhhh yr
New Classes, Maps & Balance Changes
Four new classes have been added!
If you ever want to see a class of your own added to the game, leave your suggestions in the Discord server! You can find other class suggestion posts to see all the details to include
- Baldi by John
- Rosalina by afroman
- Pumpking by vl.3.4.4
- Drunk Driver by Someone10101
Two new maps have been released!
To those interested in creating their own maps for the server, apply for Mapedit on our Discord! From there you can get to building for our games
- Duck Dynasty by Snakierclient50
- Battle Trench by DranGon
- Slime Rain by Rite
We have a LOT of balance changes in this Class Wars update! Do note not all of these are exactly brand new. These changes are everything since the set of last balance change.
If you ever have any balance change suggestions, post them on our Discord!
- Mario: Reduced damage by 7
- Gladiator: Increased damage by 2
- Plantera: Fixed ability giving Clairvoyance until death and reduced cooldown by 15 seconds
- Santa: Replaced Ironskin Potions with Endurance Potions
- Pirate: Increased hitbox size and increased defence by 3
- Cowboy: Ability now also gives debuffs to enemies
- Black Cat: Replaced Fire Gauntlet with Mechanical Glove but increased defence by 4
- Jimmy the Snitch: Replaced Endless Musket Pouch with Tungsten Bullets
- Mr. Stabby: Increased damage by 2
- Retinazer: Reduced ability cooldown by 10 seconds
- Spazmatism: Partially undid the previous 7 damage nerf (Increased damage by 3)
- Healer: Increased damage by 5
- Tarzan: Fixed ability range being incorrectly set to 7 instead of 12
- Mr. Slime: Reduced damage by 1, reduced summon slots by 2, and reduced HP by 40
- Harpist Harpy: Increased defence by 2 and increased mana by 20
- Goku: Fixed ability giving Clairvoyance until death
- Golem: Increased defence by 3 and added Flower of Fire
- Sonic: Changed ammo to Nano Bullets
- Robbie Rotten: Increased defence by 7, reworked ability
- Gandalf: Reduced damage by 4
- Goblin Warlock: Increased mana regeneration rate
- Rick: Reduced mana by 80
- The Fly: Reduced HP for kills by 155 and reduced damage by 4
- Mr. Slapper: Increased ability cooldown when used by multiple players on one team
- Bubbles: Reduced attack range and speed
- GameRoom: Increased damage by 3 and increased HP by 50
- The Reaper: Slightly increased mana regeneration rate
- Harry Potter: Reworked the class, increased ability cooldown by 5 seconds, and reduced duration by 10 seconds
- The Creature: Reduced HP by 35
- Gilgamesh: Reduced ability cooldown by 10 seconds and reduced HP by 40
- Dracula: Increased HP by 20, reduced attack speed, and increased damage by 2
- Homer: Reduced movement speed, reduced damage by 4, and reduced defence by 6
- Drunk Viking: Ability now gives knockback immunity
- Blue Creeper: Increased HP by 100, increased damage by 5, and ability no longer debuffs the user
- Knight: Increased damage by 1 and increased ability duration by 8 seconds
- Pharaoh: Increased defence by 6 and increased damage by 1
- Trick Master: Changed ammo back to Meteor Shots and increased damage by 1
- Sora: Increased HP by 20
- Desert Lord: Dao of Pow now inflicts Confused for 10 seconds
- The Lost: Reduced ability cooldown by 30 seconds
- Big Mom: Dies slightly faster
- Aquaman: Reduced HP for kills by 71
- Ahab: Increased HP by 50 and increased mana by 10
- Butcher: Well Fed and Flipper buffs are now permanent, slightly buffed passive ability
- WIP Builder: Replaced Bottled Water with Lesser Healing Potions and slightly increased movement speed
- Necromancer: Increased ability range by 10
- Heavy: Increased Falcon Blade damage by 2
- Ballerina: Reduced Starfury damage by 8
- Venomancer: Reduced HP for kills by 76
- Slark: Increased HP by 90 and increased debuff length by 5 seconds
- Bloodseeker: Reduced HP for kills by 63 and reduced HP healed for hitting players by 5
- Stormtrooper: Reduced defence by 3 and reduced ability duration by 3 seconds, but increased ability damage by 3
- P’li: Reduced damage by 4
- The Knight: Increased defence by 1
- Telekinetic: Reduced damage by 2
- Storm Diver: Reworked ability to be more useful
- Peashooter: Reduced defence by 6 and reduced attack speed
- Red Mage: Melee attacks inflict On Fire for 2.5 more seconds
- Prismite: Removed Slowness
- Symmetra: Reduced mana regeneration rate
- Lucio: Made passive buffs more effective
- Brigitte: Increased defence by 1, but reduced defence while guarding by 9
- The “Robot”: Reduced defence form’s defence by 5 and fixed Clairvoyance being permanent
- Minigun Sentry: Reduced damage by 1 and reduced HP for kills by 50
- Chernobyl Reactor Building #4: Reduced HP for kills by 100, reduced defence by 8, and reduced poison length by 5 seconds
- Headless Horseman: Reduced ability duration by 5 seconds, reduced defence by 6, and reduced HP by 50
- Mailguin: Increased HP by 30 and increased damage by 7, but reduced ability range by 2
- Scout: Increased Boomstick damage by 4, increased Classy Cane damage by 5, increased defence by 2, and tripled debuff lengths for all ability ranges
- Ghost Rider: Increased Spinal Tap damage by 4
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