As Capture the Gem League 2 comes to a close, so does the game's meta from the past year! This update brings some exciting new changes to CtG, such as the fabled introduction of SItems! Got your attention yet? Good, because that only scratches the surface on what this update has to offer. What other changes are there? Well, keep reading to find out!
Special Items and Class Changes!
Special Items (or SItems for short) allow weapons to shoot ANY projectile, alongside having modified attack speeds, damage, knockback, colors, and more! In this update, six of the classes have received their own, so make sure to check them out.
Introducing... a bell?
Uh oh! You’ve thrown away your SItem in the middle of a match, or never received one, perhaps due to high ping or a high concentration of players? Well do not worry my friend!
Just below the weapon slot in your inventory, there is a bell that gives you back your weapons after ringing it!
CTG Class Adjustment Highlights
Tiki Priest
This bulky healer has received a significant upgrade in its offensive potential! It is time to take it seriously…
Now wielding Poison Darts, it is able to quickly take out those nimble but fragile rushers. That’s not all! Its shrines have also been empowered, being able to shoot quicker and hurt more.
Don’t place them together however, it might weaken them.
Tree
You read that right! Tree makes its triumphant return to Capture the Gem, with plenty of new tricks up its sleeve.
Featuring its classic Web Slinger and a new Ornament SItem, it is now able to fight back against those pesky defenders. The old squirrel pet also returns to accompany it!
Just don’t get hit while grappling…
Flame Bunny
A bunny wielding the element of fire. Now how did that happen? A good question… for another time.
This class has received quite an explosive rebalance! Now possessing both an Inferno Fork and a Fire Flower, it is able to maintain control over large areas, dealing great chip damage.
Remember to focus and take your time to aim!
Mutant
Not everything is as it seems, especially not for this class. Keep an eye out, as it is now more unpredictable than ever!
Although a drastic mobility and endurance reduction might seem extreme, it is now able to transform much faster and properly take advantage of its (now fragile) Regen Form.
P.S: Prepare to die a lot.
There’s plenty more changes as well! You can either read the patchnotes or experience the game for yourself to find out.
Map Reworks!
From Classic to Cranes, all the way down to Triangles, every single CTG map has received gameplay and visual overhauls! With changed classes and new strategies to learn, these will for sure spice up the game to a whole other level!
New maps are certain to be introduced in the near future, so make sure to keep your gaming skills high to not fall behind.
Want to make maps for Capture the Gem? Then join the Discord Server and apply for Mapedit access!
CTG Update Patchnotes
- Removed Star in a Bottle.
- Removed Beast’s mob item drops.
- Added extra ability notifiers to some classes.
- Increased Ammo to 9999 and Healing Potions to 50.
- Increased luck on all classes to improve damage rolls.
- Increased crit chance on some classes for Tiki Shrines.
Archer
- Lowered damage from 35 -> 32.
- Lowered defense from 12 -> 10.
- Increased movement speed by 5%.
- Tweaked ability tooltip.
- Ability now plays a small sound effect.
- Ability now grants the Archery buff for 8 seconds.
- Ability debuffs now last for 1 second and are stronger.
Ninja
- Lowered defense from 11 -> 9.
- Added Mud Blocks to the default inventory.
- Increased max mana to allow for Triple Burst.
- Increased invisibility duration from 40s -> 60s.
- Changed the weapon’s prefix from Intense -> Lethargic to fix IFrames and lower range to allow for easier arc-shots, equivalent to Pre-1.4.4.
Beast
- Lowered ability cooldown from 35s -> 30s.
- Ability now spawns a Slimer instead of a Toxic Sludge.
Gladiator
- Slightly lowered building speed.
- Lowered HP from 150 -> 140, consumed Vital Crystal.
- Changed armor to Shadow Armor for responsive mobility.
- Changed weapon to an SItem Mana Spear for controlled high-damage attacks, alongside increased attack range.
- Ability now plays a small sound effect.
- Ability now cuts defense in half, but grants drastically better offensive benefits with a duration of 5s. Afterwards, it becomes exhausted for 2s, moving slower and having 75% of its defense.
Tank (formerly Paladin)
- Ability now plays a small sound effect.
- Halved the benefits from White Mage’s ability.
- Changed weapon to Blue Moon for increased range.
- Lowered defense by 5, but increased Damage Reduction by 10% to allow weaker classes to inflict more total damage while leaving high damage classes the same.
Black Mage
- Increased mana cost by 1.
- Second shot is less delayed.
- Lowered defense from 15 -> 9.
- Lowered damage from 40 -> 36.
- Lowered movement speed by 16%.
- Ability now plays a small sound effect.
- Ability cooldown increased to 40 seconds.
- Ability reworked: now starts off significantly weaker than before, but gains offensive buffs per enemy kill within a 4 Tier system. Tier 0 grants an extra shot and +4% movement speed. Tier 1 grants Wrath. Tier 2 grants Well Fed + Wrath. Tier 3 grants Exquisitely Stuffed + Wrath. This lasts for and ends after 12 seconds from start.
Psychic
- Defense is now 12.
- Lowered damage from 72 -> 68.
- Pickaxe swings are slightly slower.
- Added extra vanity in the inventory.
- Now uses all mana per nebula shot.
- Building speed is now slightly reduced.
- Ability reworked: gets frozen in place with +8 defense, then casts explosions around itself after an indicator vanishes. This can instantly kill groups of players and destroy Tiki Shrines, but does not go through walls.
White Mage
- Increased defense by 4.
- Halved Ice Rod’s damage.
- Frost Staff damage is now 36.
- Magnet Sphere damage is now 37.
- Magnet Sphere now moves faster.
- Ability now plays a small sound effect.
- Ability now adds an indicator to buffed players.
- Ability no longer grants The Bast Defense nor heals Mana.
- Ability food buff changed from Exquisitely Stuffed to Well Fed.
Miner
- Increased Sticky Grenade range.
- Decreased damage from 42 -> 39.
- Weapon is now an SItem Ale Tosser that shoots Sticky Grenades.
- Sticky Bombs are now gained passively every 20 seconds.
- Ability no longer gives Sticky Bombs.
Fish
- Decreased HP from 160 -> 140.
- Decreased damage from 37 -> 34.
- Ability now plays a small sound effect.
- Reverted to the No Flipper + Obsidian Rose version.
- From this version, lowered ability cooldown by 10s.
- From this version, lowered Flipper duration to 3.5s.
- From this version, lowered Obsidian Skin duration to 3.5s.
- Weapon is now an SItem Water Bolt that shoots accurate Crystal Storm projectiles.
Clown
- Increased HP from 100 -> 120.
- Increased movement speed by 5%.
- Decreased damage from 42 -> 40.
- Removed Honey buff, consumed Vital Crystal.
- Weapon is now an SItem Mana Rang, making close-range attacks significantly weaker whilst leaving long-range the same.
- Ability now plays a small sound effect.
- Ability swap radius increased by 1 tile.
- Ability now has a 1.25s delay before swapping.
- Ability failure cooldown increased from 7s -> 11s.
- Obsidian Skin and Water Walking now lasts 1s less.
Flame Bunny
- Lowered Flower of Fire damage to 33.
- Changed main weapon to Inferno Fork.
- Inferno Fork clears after 0.3s.
- Ability debuffs are now weaker.
- Ability now plays a small sound effect.
- Ability cooldown lowered from 40s -> 25s.
Tiki Priest
- Consumed Vital Crystal.
- Lowered HP from 180 -> 160.
- Lowered damage from 37 -> 34.
- Increased defense from 8 -> 10.
- Slightly increased attack speed and knockback.
- Weapon is now an SItem Blowgun that shoots Poison Darts.
- Ability now plays a small sound effect.
- Ability scaling system reworked / rebalanced:
- ——————————————————————————
- Shrines no longer self-regenerate.
- Shrines have 500HP and grouping detection of 28 tiles.
- Grouping multiple shrines now decreases their offensive stats.
- Single shrines now deal more damage and have faster attack speed.
- Double shrines are equivalent to previous double shrines in offensive capabilities.
Tree (formerly Fungi)
- Consumed Vital Crystal.
- Increased defense from 6 -> 7.
- Lowered damage from 36 -> 34.
- Hook is now Web Slinger, which gets cancelled when hit.
- Weapon is now an SItem Ornament that is affected by gravity.
- Ability cooldown is now 22 seconds, but only lasts for 4s.
- Ability now plays a small sound effect.
Mutant [Rush]
- Added Endurance buff.
- Lowered Sunfury damage from 36 -> 34.
- Removed Honey buff, consumed Vital Crystal.
- Removed Soaring Insignia, leaving it with standard Blizzard in a Bottle.
- Increased horizontal movement speed.
- Transform time is halved.
- Transform has a 3s cd.
Mutant [Regen]
- Added Endurance buff.
- Lowered HP from 200 -> 100.
- Increased defense from 8 -> 15.
- Healing Potions changed to Mushrooms.
- Removed Honey buff, consumed Vital Crystal.
- Ghasts no longer spawn on Shrine / Mob hits.
- Transform time is halved.
- Transform has a 3s cd.
Dryad
- Removed due to gameplay concerns.
- Tweaked Keep.
- Tweaked Kraken.
- Tweaked Cranes.
- Tweaked Classic.
- Tweaked Triangles.
- Tweaked Stalactite.
- Tweaked SteppingStones.
- Removed the No Bubbles variant of Classic.
- Removed Designer.
- Removed Jungle Man.
- Removed debuffs from vanilla weapons.
- Fixed Clown being able to lagkill after dying.
- Fixed Mutant’s accessories being hardcoded.
- Fixed Flail Drops sometimes losing 25% of their damage.
And that’s all we have this time in the latest CTG update! We hope you enjoy this new set of changes and get a chance to experience them live on the server now!
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