Hello CTG players! Through the latter half of October, we begun testing changes for a CTG update. Now we’ve reached a point where we’re confident to push this to the live gamemode!
The point of this update is to fine tune CTG’s balance following the 1.4.5.7 mana reworks. Because of this, some classes no longer use mana based SItems, while others have had their fire-rates adjusted to pair with a lower or empty mana fire-rate to prevent them from being too strong.
First, we’ll be talking about CTG’s 2 unavailable classes at the moment, then the full balance changelog for this CTG update.
Disabled Classes
Jungle Man
Jungle Man was first disabled before CTGL2 took place all the way back in 2023… But, we haven’t forgot about CTG’s most iconic class.
In one of our upcoming CTG updates, we hope to properly bring back a reworked Jungle Man to the gamemode. As now is a great time to do so considering the balance adjustments for 1.4.5.7’s mana rework in this CTG update.
Psychic
One of the biggest impacts of 1.4.5.7’s mana rework was fundamentally breaking how Psychic as a class would play. Previously, you’d have to wait a relative while before you could fire off a Nebula Arcanum due to a slow mana regeneration. But 1.4.5.7 lets you fire them off even with low mana, just slower than if you had the mana.
Because of this, Psychic has been put aside to be reworked or entirely replaced in one of our upcoming CTG updates.
Changelog
Classes
Archer
- Uses a Sluggish Tendon Bow again, formerly a SItem Magical Harp.
- Also lowered damage from 33 to 32.
- Finally, removed the Mana Regeneration Band & buff.
Ninja
- Fire-rate raised from 10 to 12.
- Also lowered damage from 35 to 30.
- Additionally, mana has been lowered from 15 to 6.
- Finally, removed the Mana Regeneration buff.
Beast
- Fixed the raised damage from 1.4.5.7’s Nano Bullets change, now back to 36 damage.
Gladiator
- Uses a SItem Sluggish The Rotted Fork, previously a SItem Shadowflame Hex Doll.
- Also, lowered damage from 33 to 30.
- Finally, removed the Mana Regeneration Band & buff.
Tank
- Raised mana from 12 to 20.
- Also, removed the Mana Regeneration buff.
Black Mage
- Mana lowered from 54 to 20.
White Mage
- Frost Staff damage lowered from 37 to 33.
- Also lowered Magnet Sphere damage from 38 to 35.
- Ice Rod now uses SItem, dealing 6 damage, formerly 17.
- Additionally, lowered mana from 22 to 11.
- Finally, removed the Mana Flower & Mana Regeneration buff.
Miner
- Fire-rate lowered from 21 to 18.
- Also, lowered damage from 40 to 35.
- Additionally, lowered mana from 38 to 1, to pair with the fire-rate change.
- Finally, removed the Mana Regeneration Band & buff.
Fish
- Fire-rate raised from 10 to 16.
- Lowered projectile shoot speed from 17.2 to 14.
- Also, lowered damage from 34 to 32.
- Additionally, lowered mana from 22 to 1, to pair with the fire-rate change.
- Finally, removed the Mana Regeneration buff.
Clown
- Lowered fire-rate from 24 to 16.
- Also, lowered mana from 22 to 1, to pair with the fire-rate change.
- Finally, removed the Mana Regeneration Band & buff.
Flame Bunny
- Flower of Fire now uses SItem to adjust stats, as seen below.
- Fire-rate is 24.
- Also, the projectile shoot speed is 2.5.
- Additionally, lowered damage from 36 to 31.
- Finally, mana has been lowered from 35 to 1.
Tree
- Fire-rate has been lowered from 23 to 16.
- Also, mana has been lowered from 2 to 1.
- Finally, removed the Mana Regeneration buff.
Bug Fixes
Fixed the sidebar display for the player & gem’s progress through the map.
