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Capture the Gem Config Schema

< 1 min read

This system is formatted in JSON.

{
  "points-for-winning": int,
  "points-for-losing": int,
  "points-for-drawing": int,
  "points-for-picking-random": int,
  "red-dye-item-id": int,
  "blue-dye-item-id": int,
  "event-frequency-ticks": int,
  "hp-as-mana-cost": int,
  "tiki-heal-radius-tiles": int,
  "tiki-heal-speed-ticks": int,
  "tiki-shrine": {
    "attack-radius-tiles": int,
    "attack-damage": int,
    "attack-speed-ticks": int,
    "self-heal-speed-ticks": int,
    "max-hp": int,
    "heal-speed-ticks": int,
    "healing-rate-cap": int,
    "grouping-detection-radius-tiles": int,
    "grouping-threshold-count": int,
    "prevent-placing-grouped": bool,
    "grouped-debuff-multiplier": {
      "max-hp": float,
      "self-heal-speed": float,
      "heal-speed": float,
      "attack-speed": float,
      "attack-damage": float
    },
    "grouped-debuff-mode": string,
    "hp-decay-speed-ticks": int,
    "hp-decay-amount": int,
    "decay-oldest-after-count": int
  },
  "totem-limit": int,
  "tree-platform-convert-radius-tiles": float,
  "classes": []
}

Related #

Updated on 2024.03.14
Class Wars Config SchemaHunger Games Config Schema
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