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Properties for Spleef

3 min read

liquid-rise-position: The y coordinate that liquid starts rising from #

Usually this can remain unset, and the position can be determined automatically. But if that position is incorrect, this property can be used to override the default.

Use /set liquid-rise-position <position> to set this property with no argument to set it to a specific height, or type “unset” to unset the property

npcs: enemy mobs that to spawn in this map #

Use /add npcs to add a new npc
Use /remove npcs[index] to remove an npc
Use /properties npcs to list all npcs in the map
Use /set npcs[index] to set all subproperties for an item in this list at once
Use /show npcs[index] to spawn the mob
Use /properties npcs[index] to view all subproperties for an item in this list
It contains the following subproperties:

position: the position at which this mob spawns #

Use /set npcs[index].position to set this property to a coordinate you modify
Use /show npcs[index].position to teleport to this property and show its position

npc: the mob type that is spawning #

Use /set npcs[index].npc to set this property to the specified value

max-players: the maximum number of players required to choose this map #

Use /set max-players <players> to set this property to the specified value

liquid-type: the type of liquid that rises in this map #

Use /set liquid-type <type> to set this property to the specified value. You can set it to these values: None, Lava, Shimmer

time-until-liquid-rises: The time until liquid starts rising #

Use /set time-until-liquid-rises <time> to set this property to the specified value with the format [_w][_d][_h][_m][_s] (Ex: 2m30s, 10s, etc.)

weight: the weighted probability that this map is chosen #

The default weight for maps is 10. Higher means the map appears more frequently; lower means it appears less frequently.

allow-tile-modification: tiles where players can build and destroy tiles #

Use /set allow-tile-modification to begin editing this property. Include the argument ‘reset’ to reset all tiles

liquid-rise-interval: The time between each rise of a liquid line #

Use /set liquid-rise-interval <time> to set this property to the specified value with the format [_d][_h][_m][_s][_t] (Ex: 2m30s, 10s, etc.) ‘t’ stands for game ticks, which are 1/60th of a second.

inventory: the inventory the player has for this map #

Use /set inventory to set this property to the inventory you currently have
Use /show inventory to set your current inventory to this property

challenge-regions: regions that can be referenced in weekly challenges #

Use /add challenge-regions to add a new region
Use /remove challenge-regions[index] to remove a region
Use /properties challenge-regions to list all regions in the map
Use /set challenge-regions[index] to set all subproperties for an item in this list at once
Use /properties challenge-regions[index] to view all subproperties for an item in this list
It contains the following subproperties:

name: the name of this region #

Use /set challenge-regions[index].name <name> to set this property to the specified value

area: the bounds of this region #

Use /set challenge-regions[index].area to set this property to the specified mined coordinates
Use /show challenge-regions[index].area to teleport to and visualize the bounds of this property

name: the name of the map #

Use /set name <name> to set this property to the specified value

banned-buffs: all buffs that cannot be randomly given to a player in this map #

Use /add banned-buffs <buff> to add a buff
Use /remove banned-buffs <buff> to remove a buff
Use /properties banned-buffs to list all buffs

min-players: the minimum number of players required to choose this map #

Use /set min-players <players> to set this property to the specified value

banned-items: all items that cannot be randomly given to a player in this map #

Use /add banned-items <item> to add an item
Use /remove banned-items <item> to remove an item
Use /properties banned-items to list all items

spawn-point: where players spawn at the start of a round #

Use /set spawn-point to set this property to your current location
Use /show spawn-point to teleport to this property

Related #

Updated on 2025.04.25
Properties for RacesProperties for Tank Wars
Table of Contents
  • liquid-rise-position: The y coordinate that liquid starts rising from
  • npcs: enemy mobs that to spawn in this map
    • position: the position at which this mob spawns
    • npc: the mob type that is spawning
  • max-players: the maximum number of players required to choose this map
  • liquid-type: the type of liquid that rises in this map
  • time-until-liquid-rises: The time until liquid starts rising
  • weight: the weighted probability that this map is chosen
  • allow-tile-modification: tiles where players can build and destroy tiles
  • liquid-rise-interval: The time between each rise of a liquid line
  • inventory: the inventory the player has for this map
  • challenge-regions: regions that can be referenced in weekly challenges
    • name: the name of this region
    • area: the bounds of this region
  • name: the name of the map
  • banned-buffs: all buffs that cannot be randomly given to a player in this map
  • min-players: the minimum number of players required to choose this map
  • banned-items: all items that cannot be randomly given to a player in this map
  • spawn-point: where players spawn at the start of a round
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