weight: the weighted probability that this map is chosen #
The default weight for maps is 10. Higher means the map appears more frequently; lower means it appears less frequently.
challenge-regions: regions that can be referenced in weekly challenges #
Use /add challenge-regions to add a new region
Use /remove challenge-regions[index] to remove a region
Use /properties challenge-regions to list all regions in the map
Use /set challenge-regions[index] to set all subproperties for an item in this list at once
Use /properties challenge-regions[index] to view all subproperties for an item in this list
It contains the following subproperties:
area: the bounds of this region #
Use /set challenge-regions[index].area to set this property to the specified mined coordinates
Use /show challenge-regions[index].area to teleport to and visualize the bounds of this property
name: the name of this region #
Use /set challenge-regions[index].name <name> to set this property to the specified value
name: the name of the map #
Use /set name <name> to set this property to the specified value
time-until-reset: once the trap is activated for this segment, we wait for this amount of time before resetting it #
Use /set time-until-reset <time> to set this property to the specified value with the format [_d][_h][_m][_s][_t] (Ex: 2m30s, 10s, etc.) ‘t’ stands for game ticks, which are 1/60th of a second.