weight: the weighted probability that this map is chosen #
The default weight for maps is 10. Higher means the map appears more frequently; lower means it appears less frequently.
paste-height: the height level that the top of the map is pasted at #
Use /set paste-height <level> to set this property to the specified value. You can set it to these values: Top, NotSpace, GlitchedLighting, GlitchedLightingBottom, UnderworldWall, Underworld, AlmostBottom, Bottom
buffs: all buffs the player has for this map #
Use /add buffs <buff> to add a buff
Use /remove buffs <buff> to remove a buff
Use /properties buffs to list all buffs
min-players: the minimum number of players required to choose this map #
Use /set min-players <players> to set this property to the specified value
disable-build-protection: whether the player can place and mine blocks in this map #
Use /set disable-build-protection <true/false> to set this property to the specified value, either true or false
world-info: various properties related to how the world appears to players while in the map #
Use /set world-info to set all subproperties for this property at once
Use /properties world-info to view all subproperties for this property
It contains the following subproperties:
sandstorm: whether there’s a sandstorm #
Use /set world-info.sandstorm <enabled> to set this property to the specified value, either true or false
jungle-bg: the background for the above-ground jungle biome #
Use /set world-info.jungle-bg to cycle through the values of this property, or if you specify a value, set it to that
corrupt-bg: the background for the corruption biome #
Use /set world-info.corrupt-bg to cycle through the values of this property, or if you specify a value, set it to that
cave-bg: the background for the cave biome #
Use /set world-info.cave-bg to cycle through the values of this property, or if you specify a value, set it to that
crimson-bg: the background for the crimson biome #
Use /set world-info.crimson-bg to cycle through the values of this property, or if you specify a value, set it to that
below-cavern-level: whether the map is below the cave level #
Use /set world-info.below-cavern-level <true/false> to set this property to the specified value, either true or false
rain: whether it’s raining #
Use /set world-info.rain <enabled> to set this property to the specified value, either true or false
time: the time of day #
Use /set world-info.time <time> to set this property to the specified value with the format hh:mm in 24-hour time
ice-bg: the background for the underground ice biome #
Use /set world-info.ice-bg to cycle through the values of this property, or if you specify a value, set it to that
snow-bg: the background for the above-ground snow biome #
Use /set world-info.snow-bg to cycle through the values of this property, or if you specify a value, set it to that
desert-bg: the background for the desert biome #
Use /set world-info.desert-bg to cycle through the values of this property, or if you specify a value, set it to that
underground-jungle-bg: the background for the underground jungle biome #
Use /set world-info.underground-jungle-bg to cycle through the values of this property, or if you specify a value, set it to that
mushroom-bg: the background for the mushroom biome #
Use /set world-info.mushroom-bg to cycle through the values of this property, or if you specify a value, set it to that
hallow-bg: the background for the hallow biome #
Use /set world-info.hallow-bg to cycle through the values of this property, or if you specify a value, set it to that
surface-level: the level at which the world is underground #
Use /set world-info.surface-level <above/below> to set this property with either “above”, “below”, or no argument to set it to a specific height
sun-moon-type: special versions of the sun and moon #
Use /set world-info.sun-moon-type <type> to set this property to the specified value. You can set it to these values: Normal, BloodMoon, Eclipse, PumpkinMoon, FrostMoon
underworld-bg: the background for the underworld biome #
Use /set world-info.underworld-bg to cycle through the values of this property, or if you specify a value, set it to that
spawn-points: where all players spawn at the start of the game #
Chosen randomly for each player.
Use /add spawn-points to add a new spawn point
Use /remove spawn-points[index] to remove a spawn point
Use /properties spawn-points to list all spawn points in the map
Use /set spawn-points[index] to set an item in this list to your current location
Use /show spawn-points[index] to teleport to an item in this list
item-pools: all item pools that can be used in this map along with their starter inventory #
At the beginning of each round, one will be picked at random.
Use /add item-pools to add a new item pool
Use /remove item-pools[index] to remove an item pool
Use /properties item-pools to list all item pools in the map
Use /set item-pools[index] <item pool> to set all subproperties for an item in this list at once
Use /properties item-pools[index] to view all subproperties for an item in this list
It contains the following subproperties:
inventory: the starter inventory given to the player in this item pool #
Use /set item-pools[index].inventory to set this property to the inventory you currently have
Use /show item-pools[index].inventory to set your current inventory to this property
name: the name of this item pool #
Use /set item-pools[index].name <pool> to set this property to the specified value
countdown-message: the message shown in the status bar describing how much time is left until an arena constriction event happens #
Use /set countdown-message <message> to set this property to the specified value
events: various events that occur at specified times #
They can be used to choreograph custom arena constriction events. Other than the time property, only one property can be set at once. Once one is set, all others will be unset.Use /set events to begin editing this property
max-players: the maximum number of players required to choose this map #
Use /set max-players <players> to set this property to the specified value
challenge-regions: regions that can be referenced in weekly challenges #
Use /add challenge-regions to add a new region
Use /remove challenge-regions[index] to remove a region
Use /properties challenge-regions to list all regions in the map
Use /set challenge-regions[index] to set all subproperties for an item in this list at once
Use /properties challenge-regions[index] to view all subproperties for an item in this list
It contains the following subproperties:
area: the bounds of this region #
Use /set challenge-regions[index].area to set this property to the specified mined coordinates
Use /show challenge-regions[index].area to teleport to and visualize the bounds of this property
name: the name of this region #
Use /set challenge-regions[index].name <name> to set this property to the specified value
countdown-time: the time we’re counting down to in the status bar until an arena constriction event happens #
Use /set countdown-time <time> to set this property to the specified value with the format [_d][_h][_m][_s][_t] (Ex: 2m30s, 10s, etc.) ‘t’ stands for game ticks, which are 1/60th of a second.
name: the name of the map #
Use /set name <name> to set this property to the specified value