eliminate-on-death: whether to eliminate players when they die #
Use /set eliminate-on-death to set this property to the specified value, either true or false
challenge-regions: regions that can be referenced in weekly challenges #
Use /add challenge-regions to add a new region
Use /remove challenge-regions[index] to remove a region
Use /properties challenge-regions to list all regions in the map
Use /set challenge-regions[index] to set all subproperties for an item in this list at once
Use /properties challenge-regions[index] to view all subproperties for an item in this list
It contains the following subproperties:
area: the bounds of this region #
Use /set challenge-regions[index].area to set this property to the specified mined coordinates
Use /show challenge-regions[index].area to teleport to and visualize the bounds of this property
name: the name of this region #
Use /set challenge-regions[index].name <name> to set this property to the specified value
description: a short description for the game shown to players before it starts #
Use /set description <description> to set this property to the specified value
aliases: aliases to the map name for host commands #
Use /add aliases <alias> to add an alias
Use /remove aliases <alias> to remove an alias
Use /properties aliases to list all aliases
spectator-spawn: where spectators are teleported to #
Use /set spectator-spawn to set this property to your current location
Use /show spectator-spawn to teleport to this property
special-regions: regions that run a series of actions when a player enters them #
Use /add special-regions to add a new region
Use /remove special-regions[index] to remove a region
Use /properties special-regions to list all regions in the map
Use /set special-regions[index] to set all subproperties for an item in this list at once
Use /properties special-regions[index] to view all subproperties for an item in this list
It contains the following subproperties:
actions: all actions that are run, sequentially, when a player enters this region #
Only one of the subproperties can be set for any given action. If one is set, all others are unset.Use /add special-regions[index].actions to add a new action
Use /remove special-regions[index].actions[index] to remove a action
Use /properties special-regions[index].actions to list all actions in the map
Use /set special-regions[index].actions[index] <action> to set all subproperties for an item in this list at once
Use /properties special-regions[index].actions[index] to view all subproperties for an item in this list
It contains the following subproperties:
kill: kill the player #
Use /set special-regions[index].actions[index].kill <true/false> to set this property to the specified value, either true or false
set-inventory: set the player’s inventory #
Use /set special-regions[index].actions[index].set-inventory to set this property to the inventory you currently have
Use /show special-regions[index].actions[index].set-inventory to set your current inventory to this property
give-item: give an item to the player #
Use /set special-regions[index].actions[index].give-item <item> to set all subproperties for this property at once
Use /properties special-regions[index].actions[index].give-item to view all subproperties for this property
It contains the following subproperties:
stack: the stack size of the item #
Use /set special-regions[index].actions[index].give-item.stack <amount> to set this property to the specified value
item: the item to give #
Use /set special-regions[index].actions[index].give-item.item <item> to set this property to the specified value
custom-item-stats: custom item stats for this item #
Use /set special-regions[index].actions[index].give-item.custom-item-stats <flags> to set this property with the specified flags. Allowed flag values: -col (color), -dmg, -kb (knockback), -ua (use animation), -ut (use time), -proj (projectile), -ss (shoot speed), -width, -height, -scale, -ammo, -uammo (use ammo), -noammo
prefix: the prefix of the item #
Use /set special-regions[index].actions[index].give-item.prefix <prefix> to set this property to the specified value
disable-pvp: force a player’s PvP off #
Use /set special-regions[index].actions[index].disable-pvp <true/false> to set this property to the specified value, either true or false
heal: heal the player #
Use /set special-regions[index].actions[index].heal <true/false> to set this property to the specified value, either true or false
enable-pvp: force a player’s PvP on #
Use /set special-regions[index].actions[index].enable-pvp <true/false> to set this property to the specified value, either true or false
give-buff: give a buff to the player #
Use /set special-regions[index].actions[index].give-buff <buff> to set all subproperties for this property at once
Use /properties special-regions[index].actions[index].give-buff to view all subproperties for this property
It contains the following subproperties:
time: how long to give the buff #
Use /set special-regions[index].actions[index].give-buff.time <time> to set this property to the specified value with the format [_w][_d][_h][_m][_s] (Ex: 2m30s, 10s, etc.)
buff: the buff to give #
Use /set special-regions[index].actions[index].give-buff.buff <buff> to set this property to the specified value
set-respawn-point: set the specified point as a respawn point if a player dies #
Use /set special-regions[index].actions[index].set-respawn-point to set this property to your current location
Use /show special-regions[index].actions[index].set-respawn-point to teleport to this property
set-team: set a player’s team #
Use /set special-regions[index].actions[index].set-team <team> to set this property to the specified value. You can set it to these values: White, Red, Green, Blue, Yellow, Pink, None
tp: teleport a player to the specified position #
Use /set special-regions[index].actions[index].tp to set this property to your current location
Use /show special-regions[index].actions[index].tp to teleport to this property
area: the bounds of this region #
Use /set special-regions[index].area to set this property to the specified mined coordinates
Use /show special-regions[index].area to teleport to and visualize the bounds of this property
cooldown: the interval in which the actions will be run while the player is in the region #
Set to zero to have the actions run only when the player enters the region.Use /set special-regions[index].cooldown <time> to set this property to the specified value with the format [_d][_h][_m][_s][_t] (Ex: 2m30s, 10s, etc.) ‘t’ stands for game ticks, which are 1/60th of a second.
inventory: the inventory the player has for this game #
Use /set inventory to set this property to the inventory you currently have
Use /show inventory to set your current inventory to this property
parent-map: if set, this map becomes a child map, making it not selectable for hosts directly #
Instead, hosts can select the specified parent map and switch to this map mid-host.Use /set parent-map to set this property the specified Host Lobby map by its name or id, or you can set the property to “unset” to unset the property
buffs: all buffs the player has for this map #
Use /add buffs <buff> to add a buff
Use /remove buffs <buff> to remove a buff
Use /properties buffs to list all buffs
allow-loadout-switching: whether players can switch loadouts while in this map #
Use /set allow-loadout-switching <true/false> to set this property to the specified value, either true or false
player-spawns: where players are teleported to at the start of a game #
It will choose one at random.Use /add player-spawns to add a new
Use /remove player-spawns[index] to remove a
Use /properties player-spawns to list all in the map
Use /set player-spawns[index] to set an item in this list to your current location
Use /show player-spawns[index] to teleport to an item in this list
host-spawn: where hosts are teleported to at the start of a game #
Use /set host-spawn to set this property to your current location
Use /show host-spawn to teleport to this property
paste-height: the height level that the top of the map is pasted at #
Use /set paste-height <level> to set this property to the specified value. You can set it to these values: Top, NotSpace, GlitchedLighting, GlitchedLightingBottom, UnderworldWall, Underworld, AlmostBottom, Bottom
allow-tile-modification: tiles where players can build and destroy tiles #
Use /set allow-tile-modification to begin editing this property. Include the argument ‘reset’ to reset all tiles
world-info: various properties related to how the world appears to players while in the map #
Use /set world-info to set all subproperties for this property at once
Use /properties world-info to view all subproperties for this property
It contains the following subproperties:
time: the time of day #
Use /set world-info.time <time> to set this property to the specified value with the format hh:mm in 24-hour time
ice-bg: the background for the underground ice biome #
Use /set world-info.ice-bg to cycle through the values of this property, or if you specify a value, set it to that
underground-jungle-bg: the background for the underground jungle biome #
Use /set world-info.underground-jungle-bg to cycle through the values of this property, or if you specify a value, set it to that
sandstorm: whether there’s a sandstorm #
Use /set world-info.sandstorm <enabled> to set this property to the specified value, either true or false
underworld-bg: the background for the underworld biome #
Use /set world-info.underworld-bg to cycle through the values of this property, or if you specify a value, set it to that
crimson-bg: the background for the crimson biome #
Use /set world-info.crimson-bg to cycle through the values of this property, or if you specify a value, set it to that
snow-bg: the background for the above-ground snow biome #
Use /set world-info.snow-bg to cycle through the values of this property, or if you specify a value, set it to that
jungle-bg: the background for the above-ground jungle biome #
Use /set world-info.jungle-bg to cycle through the values of this property, or if you specify a value, set it to that
cave-bg: the background for the cave biome #
Use /set world-info.cave-bg to cycle through the values of this property, or if you specify a value, set it to that
below-cavern-level: whether the map is below the cave level #
Use /set world-info.below-cavern-level <true/false> to set this property to the specified value, either true or false
mushroom-bg: the background for the mushroom biome #
Use /set world-info.mushroom-bg to cycle through the values of this property, or if you specify a value, set it to that
surface-level: the level at which the world is underground #
Use /set world-info.surface-level <above/below> to set this property with either “above”, “below”, or no argument to set it to a specific height
hallow-bg: the background for the hallow biome #
Use /set world-info.hallow-bg to cycle through the values of this property, or if you specify a value, set it to that
sun-moon-type: special versions of the sun and moon #
Use /set world-info.sun-moon-type <type> to set this property to the specified value. You can set it to these values: Normal, BloodMoon, Eclipse, PumpkinMoon, FrostMoon
corrupt-bg: the background for the corruption biome #
Use /set world-info.corrupt-bg to cycle through the values of this property, or if you specify a value, set it to that
rain: whether it’s raining #
Use /set world-info.rain <enabled> to set this property to the specified value, either true or false
desert-bg: the background for the desert biome #
Use /set world-info.desert-bg to cycle through the values of this property, or if you specify a value, set it to that
allow-child-maps: whether this map is a parent map where hosts can switch between it and other sub-maps for a host #
Use /set allow-child-maps to set this property to the specified value, either true or false
name: the name of the map #
Use /set name <name> to set this property to the specified value
suppress-item-drops: whether to delete items dropped by players #
Use /set suppress-item-drops to set this property to the specified value, either true or false