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Properties for Host Lobby

12 min read

eliminate-on-death: whether to eliminate players when they die #

Use /set eliminate-on-death to set this property to the specified value, either true or false

challenge-regions: regions that can be referenced in weekly challenges #

Use /add challenge-regions to add a new region
Use /remove challenge-regions[index] to remove a region
Use /properties challenge-regions to list all regions in the map
Use /set challenge-regions[index] to set all subproperties for an item in this list at once
Use /properties challenge-regions[index] to view all subproperties for an item in this list
It contains the following subproperties:

area: the bounds of this region #

Use /set challenge-regions[index].area to set this property to the specified mined coordinates
Use /show challenge-regions[index].area to teleport to and visualize the bounds of this property

name: the name of this region #

Use /set challenge-regions[index].name <name> to set this property to the specified value

description: a short description for the game shown to players before it starts #

Use /set description <description> to set this property to the specified value

aliases: aliases to the map name for host commands #

Use /add aliases <alias> to add an alias
Use /remove aliases <alias> to remove an alias
Use /properties aliases to list all aliases

spectator-spawn: where spectators are teleported to #

Use /set spectator-spawn to set this property to your current location
Use /show spectator-spawn to teleport to this property

special-regions: regions that run a series of actions when a player enters them #

Use /add special-regions to add a new region
Use /remove special-regions[index] to remove a region
Use /properties special-regions to list all regions in the map
Use /set special-regions[index] to set all subproperties for an item in this list at once
Use /properties special-regions[index] to view all subproperties for an item in this list
It contains the following subproperties:

actions: all actions that are run, sequentially, when a player enters this region #

Only one of the subproperties can be set for any given action. If one is set, all others are unset.Use /add special-regions[index].actions to add a new action
Use /remove special-regions[index].actions[index] to remove a action
Use /properties special-regions[index].actions to list all actions in the map
Use /set special-regions[index].actions[index] <action> to set all subproperties for an item in this list at once
Use /properties special-regions[index].actions[index] to view all subproperties for an item in this list
It contains the following subproperties:

kill: kill the player #

Use /set special-regions[index].actions[index].kill <true/false> to set this property to the specified value, either true or false

set-inventory: set the player’s inventory #

Use /set special-regions[index].actions[index].set-inventory to set this property to the inventory you currently have
Use /show special-regions[index].actions[index].set-inventory to set your current inventory to this property

give-item: give an item to the player #

Use /set special-regions[index].actions[index].give-item <item> to set all subproperties for this property at once
Use /properties special-regions[index].actions[index].give-item to view all subproperties for this property
It contains the following subproperties:

stack: the stack size of the item #

Use /set special-regions[index].actions[index].give-item.stack <amount> to set this property to the specified value

item: the item to give #

Use /set special-regions[index].actions[index].give-item.item <item> to set this property to the specified value

custom-item-stats: custom item stats for this item #

Use /set special-regions[index].actions[index].give-item.custom-item-stats <flags> to set this property with the specified flags. Allowed flag values: -col (color), -dmg, -kb (knockback), -ua (use animation), -ut (use time), -proj (projectile), -ss (shoot speed), -width, -height, -scale, -ammo, -uammo (use ammo), -noammo

prefix: the prefix of the item #

Use /set special-regions[index].actions[index].give-item.prefix <prefix> to set this property to the specified value

disable-pvp: force a player’s PvP off #

Use /set special-regions[index].actions[index].disable-pvp <true/false> to set this property to the specified value, either true or false

heal: heal the player #

Use /set special-regions[index].actions[index].heal <true/false> to set this property to the specified value, either true or false

enable-pvp: force a player’s PvP on #

Use /set special-regions[index].actions[index].enable-pvp <true/false> to set this property to the specified value, either true or false

give-buff: give a buff to the player #

Use /set special-regions[index].actions[index].give-buff <buff> to set all subproperties for this property at once
Use /properties special-regions[index].actions[index].give-buff to view all subproperties for this property
It contains the following subproperties:

time: how long to give the buff #

Use /set special-regions[index].actions[index].give-buff.time <time> to set this property to the specified value with the format [_w][_d][_h][_m][_s] (Ex: 2m30s, 10s, etc.)

buff: the buff to give #

Use /set special-regions[index].actions[index].give-buff.buff <buff> to set this property to the specified value

set-respawn-point: set the specified point as a respawn point if a player dies #

Use /set special-regions[index].actions[index].set-respawn-point to set this property to your current location
Use /show special-regions[index].actions[index].set-respawn-point to teleport to this property

set-team: set a player’s team #

Use /set special-regions[index].actions[index].set-team <team> to set this property to the specified value. You can set it to these values: White, Red, Green, Blue, Yellow, Pink, None

tp: teleport a player to the specified position #

Use /set special-regions[index].actions[index].tp to set this property to your current location
Use /show special-regions[index].actions[index].tp to teleport to this property

area: the bounds of this region #

Use /set special-regions[index].area to set this property to the specified mined coordinates
Use /show special-regions[index].area to teleport to and visualize the bounds of this property

cooldown: the interval in which the actions will be run while the player is in the region #

Set to zero to have the actions run only when the player enters the region.Use /set special-regions[index].cooldown <time> to set this property to the specified value with the format [_d][_h][_m][_s][_t] (Ex: 2m30s, 10s, etc.) ‘t’ stands for game ticks, which are 1/60th of a second.

inventory: the inventory the player has for this game #

Use /set inventory to set this property to the inventory you currently have
Use /show inventory to set your current inventory to this property

parent-map: if set, this map becomes a child map, making it not selectable for hosts directly #

Instead, hosts can select the specified parent map and switch to this map mid-host.Use /set parent-map to set this property the specified Host Lobby map by its name or id, or you can set the property to “unset” to unset the property

buffs: all buffs the player has for this map #

Use /add buffs <buff> to add a buff
Use /remove buffs <buff> to remove a buff
Use /properties buffs to list all buffs

allow-loadout-switching: whether players can switch loadouts while in this map #

Use /set allow-loadout-switching <true/false> to set this property to the specified value, either true or false

player-spawns: where players are teleported to at the start of a game #

It will choose one at random.Use /add player-spawns to add a new
Use /remove player-spawns[index] to remove a
Use /properties player-spawns to list all in the map
Use /set player-spawns[index] to set an item in this list to your current location
Use /show player-spawns[index] to teleport to an item in this list

host-spawn: where hosts are teleported to at the start of a game #

Use /set host-spawn to set this property to your current location
Use /show host-spawn to teleport to this property

paste-height: the height level that the top of the map is pasted at #

Use /set paste-height <level> to set this property to the specified value. You can set it to these values: Top, NotSpace, GlitchedLighting, GlitchedLightingBottom, UnderworldWall, Underworld, AlmostBottom, Bottom

allow-tile-modification: tiles where players can build and destroy tiles #

Use /set allow-tile-modification to begin editing this property. Include the argument ‘reset’ to reset all tiles

world-info: various properties related to how the world appears to players while in the map #

Use /set world-info to set all subproperties for this property at once
Use /properties world-info to view all subproperties for this property
It contains the following subproperties:

time: the time of day #

Use /set world-info.time <time> to set this property to the specified value with the format hh:mm in 24-hour time

ice-bg: the background for the underground ice biome #

Use /set world-info.ice-bg to cycle through the values of this property, or if you specify a value, set it to that

underground-jungle-bg: the background for the underground jungle biome #

Use /set world-info.underground-jungle-bg to cycle through the values of this property, or if you specify a value, set it to that

sandstorm: whether there’s a sandstorm #

Use /set world-info.sandstorm <enabled> to set this property to the specified value, either true or false

underworld-bg: the background for the underworld biome #

Use /set world-info.underworld-bg to cycle through the values of this property, or if you specify a value, set it to that

crimson-bg: the background for the crimson biome #

Use /set world-info.crimson-bg to cycle through the values of this property, or if you specify a value, set it to that

snow-bg: the background for the above-ground snow biome #

Use /set world-info.snow-bg to cycle through the values of this property, or if you specify a value, set it to that

jungle-bg: the background for the above-ground jungle biome #

Use /set world-info.jungle-bg to cycle through the values of this property, or if you specify a value, set it to that

cave-bg: the background for the cave biome #

Use /set world-info.cave-bg to cycle through the values of this property, or if you specify a value, set it to that

below-cavern-level: whether the map is below the cave level #

Use /set world-info.below-cavern-level <true/false> to set this property to the specified value, either true or false

mushroom-bg: the background for the mushroom biome #

Use /set world-info.mushroom-bg to cycle through the values of this property, or if you specify a value, set it to that

surface-level: the level at which the world is underground #

Use /set world-info.surface-level <above/below> to set this property with either “above”, “below”, or no argument to set it to a specific height

hallow-bg: the background for the hallow biome #

Use /set world-info.hallow-bg to cycle through the values of this property, or if you specify a value, set it to that

sun-moon-type: special versions of the sun and moon #

Use /set world-info.sun-moon-type <type> to set this property to the specified value. You can set it to these values: Normal, BloodMoon, Eclipse, PumpkinMoon, FrostMoon

corrupt-bg: the background for the corruption biome #

Use /set world-info.corrupt-bg to cycle through the values of this property, or if you specify a value, set it to that

rain: whether it’s raining #

Use /set world-info.rain <enabled> to set this property to the specified value, either true or false

desert-bg: the background for the desert biome #

Use /set world-info.desert-bg to cycle through the values of this property, or if you specify a value, set it to that

allow-child-maps: whether this map is a parent map where hosts can switch between it and other sub-maps for a host #

Use /set allow-child-maps to set this property to the specified value, either true or false

name: the name of the map #

Use /set name <name> to set this property to the specified value

suppress-item-drops: whether to delete items dropped by players #

Use /set suppress-item-drops to set this property to the specified value, either true or false

Related #

Updated on 2024.06.02
Properties for Free-for-AllProperties for Hunger Games
Table of Contents
  • eliminate-on-death: whether to eliminate players when they die
  • challenge-regions: regions that can be referenced in weekly challenges
    • area: the bounds of this region
    • name: the name of this region
  • description: a short description for the game shown to players before it starts
  • aliases: aliases to the map name for host commands
  • spectator-spawn: where spectators are teleported to
  • special-regions: regions that run a series of actions when a player enters them
    • actions: all actions that are run, sequentially, when a player enters this region
      • kill: kill the player
      • set-inventory: set the player's inventory
      • give-item: give an item to the player
        • stack: the stack size of the item
        • item: the item to give
        • custom-item-stats: custom item stats for this item
        • prefix: the prefix of the item
      • disable-pvp: force a player's PvP off
      • heal: heal the player
      • enable-pvp: force a player's PvP on
      • give-buff: give a buff to the player
        • time: how long to give the buff
        • buff: the buff to give
      • set-respawn-point: set the specified point as a respawn point if a player dies
      • set-team: set a player's team
      • tp: teleport a player to the specified position
    • area: the bounds of this region
    • cooldown: the interval in which the actions will be run while the player is in the region
  • inventory: the inventory the player has for this game
  • parent-map: if set, this map becomes a child map, making it not selectable for hosts directly
  • buffs: all buffs the player has for this map
  • allow-loadout-switching: whether players can switch loadouts while in this map
  • player-spawns: where players are teleported to at the start of a game
  • host-spawn: where hosts are teleported to at the start of a game
  • paste-height: the height level that the top of the map is pasted at
  • allow-tile-modification: tiles where players can build and destroy tiles
  • world-info: various properties related to how the world appears to players while in the map
    • time: the time of day
    • ice-bg: the background for the underground ice biome
    • underground-jungle-bg: the background for the underground jungle biome
    • sandstorm: whether there's a sandstorm
    • underworld-bg: the background for the underworld biome
    • crimson-bg: the background for the crimson biome
    • snow-bg: the background for the above-ground snow biome
    • jungle-bg: the background for the above-ground jungle biome
    • cave-bg: the background for the cave biome
    • below-cavern-level: whether the map is below the cave level
    • mushroom-bg: the background for the mushroom biome
    • surface-level: the level at which the world is underground
    • hallow-bg: the background for the hallow biome
    • sun-moon-type: special versions of the sun and moon
    • corrupt-bg: the background for the corruption biome
    • rain: whether it's raining
    • desert-bg: the background for the desert biome
  • allow-child-maps: whether this map is a parent map where hosts can switch between it and other sub-maps for a host
  • name: the name of the map
  • suppress-item-drops: whether to delete items dropped by players
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