Skip to content
Penguin Games
  • Games
  • Server Hosting
  • Blog
  • Support
  • Vote
  • Discord
  • Patreon

Support Center

Mapedit

  • Getting Started
  • Mapedit Guidelines
  • Submitting Your Map
  • Author Awards
  • Special Items
  • Mapedit Configuration
    • Properties for Paint Wars
    • Configuring Your Map
    • Properties for Animal Hunt
    • Properties for Aquarium
    • Properties for Bomb Tag
    • Properties for Class Wars
    • Properties for Capture the Gem
    • Properties for Death Run
    • Properties for Free-for-All
    • Properties for Host Lobby
    • Properties for Hunger Games
    • Properties for Lava Run
    • Properties for One Shot One Kill
    • Properties for Parkour
    • Properties for Pig Run
    • Properties for Races
    • Properties for Spleef
    • Properties for Tank Wars
    • Properties for Tough Mudder
    • Properties for Who’s the Killer
    • Properties for Miscellaneous Maps
  • Mapmaking Guides
    • Community Resources
    • Best Practices for Pig Run
    • Best Practices for Host Lobby

Supporter Information

  • Becoming a Donor
  • Private Lobbies
  • Pets
  • Private Survivals
    • Setting Up Your Private Survival
    • Managing a Private Survival
    • Survival Item Bans Config Schema
  • Custom Configs
    • Creating Classes
    • Class Wars Config Schema
    • Capture the Gem Config Schema
    • Hunger Games Config Schema
    • Survival Item Bans Config Schema
    • Tank Wars Config Schema

Freebuild

  • Getting Started
  • Setting Region Features
  • Resizing Your Regions
  • Managing Players
  • Likes

Players vs. Environment

  • Community Guide
View Categories

Properties for Parkour

16 min read

difficulty: the difficulty level of the map #

Use /set difficulty <difficulty> to set this property to the specified value. You can set it to these values: EarlyBeginner, MidBeginner, LateBeginner, EarlyIntermediate, MidIntermediate, LateIntermediate, EarlyAdvanced, MidAdvanced, LateAdvanced, EarlyExpert, MidExpert, LateExpert, UltraExpert, Grandmaster

allow-loadout-switching: whether players can switch loadouts while in this map #

Use /set allow-loadout-switching <true/false> to set this property to the specified value, either true or false

silver-par-time-award: the amount of points awarded to the player when they beat the map under the silver par time #

buffs: all buffs the player has for this map #

Use /add buffs <buff> to add a buff
Use /remove buffs <buff> to remove a buff
Use /properties buffs to list all buffs

platinum-par-time: the time required to complete the map with the platinum par #

daily-wr-awards: whether this map gives out daily world record awards #

Use /set daily-wr-awards <true/false> to set this property to the specified value, either true or false

disable-build-protection: whether the player can place and mine blocks in this map #

Use /set disable-build-protection <true/false> to set this property to the specified value, either true or false

world-info: various properties related to how the world appears to players while in the map #

Use /set world-info to set all subproperties for this property at once
Use /properties world-info to view all subproperties for this property
It contains the following subproperties:

sandstorm: whether there’s a sandstorm #

Use /set world-info.sandstorm <enabled> to set this property to the specified value, either true or false

jungle-bg: the background for the above-ground jungle biome #

Use /set world-info.jungle-bg to cycle through the values of this property, or if you specify a value, set it to that

corrupt-bg: the background for the corruption biome #

Use /set world-info.corrupt-bg to cycle through the values of this property, or if you specify a value, set it to that

cave-bg: the background for the cave biome #

Use /set world-info.cave-bg to cycle through the values of this property, or if you specify a value, set it to that

crimson-bg: the background for the crimson biome #

Use /set world-info.crimson-bg to cycle through the values of this property, or if you specify a value, set it to that

below-cavern-level: whether the map is below the cave level #

Use /set world-info.below-cavern-level <true/false> to set this property to the specified value, either true or false

rain: whether it’s raining #

Use /set world-info.rain <enabled> to set this property to the specified value, either true or false

time: the time of day #

Use /set world-info.time <time> to set this property to the specified value with the format hh:mm in 24-hour time

ice-bg: the background for the underground ice biome #

Use /set world-info.ice-bg to cycle through the values of this property, or if you specify a value, set it to that

snow-bg: the background for the above-ground snow biome #

Use /set world-info.snow-bg to cycle through the values of this property, or if you specify a value, set it to that

desert-bg: the background for the desert biome #

Use /set world-info.desert-bg to cycle through the values of this property, or if you specify a value, set it to that

underground-jungle-bg: the background for the underground jungle biome #

Use /set world-info.underground-jungle-bg to cycle through the values of this property, or if you specify a value, set it to that

mushroom-bg: the background for the mushroom biome #

Use /set world-info.mushroom-bg to cycle through the values of this property, or if you specify a value, set it to that

hallow-bg: the background for the hallow biome #

Use /set world-info.hallow-bg to cycle through the values of this property, or if you specify a value, set it to that

surface-level: the level at which the world is underground #

Use /set world-info.surface-level <above/below> to set this property with either “above”, “below”, or no argument to set it to a specific height

sun-moon-type: special versions of the sun and moon #

Use /set world-info.sun-moon-type <type> to set this property to the specified value. You can set it to these values: Normal, BloodMoon, Eclipse, PumpkinMoon, FrostMoon

underworld-bg: the background for the underworld biome #

Use /set world-info.underworld-bg to cycle through the values of this property, or if you specify a value, set it to that

copper-par-time: the time required to complete the map with the copper par #

animated-regions: a collection of regions that contain yet another collection of regions that can be animated #

When a player is inside an animated region, animations inside will play.

Use /add animated-regions to add a new region
Use /remove animated-regions[index] to remove a region
Use /properties animated-regions to list all regions in the map
Use /set animated-regions[index] <region> to set all subproperties for an item in this list at once
Use /show animated-regions[index] to animate through an item in this list, or cancel the animation if it’s already running
Use /properties animated-regions[index] to view all subproperties for an item in this list
It contains the following subproperties:

area: the bounds of this region #

Use /set animated-regions[index].area to set this property to the specified mined coordinates
Use /show animated-regions[index].area to teleport to and visualize the bounds of this property

animations: animations that will play when a player is inside this region #

Use /add animated-regions[index].animations to add a new animation
Use /remove animated-regions[index].animations[index] to remove a animation
Use /properties animated-regions[index].animations to list all animations in the map
Use /set animated-regions[index].animations[index] to begin editing an item in this list

copper-par-time-award: the amount of points awarded to the player when they beat the map under the copper par time #

secrets: regions that award points to a player when they enter them #

Use /add secrets to add a new secret
Use /remove secrets[index] to remove a secret
Use /properties secrets to list all secrets in the map
Use /set secrets[index] to set all subproperties for an item in this list at once
Use /properties secrets[index] to view all subproperties for an item in this list
It contains the following subproperties:

area: the bounds of this region #

Use /set secrets[index].area to set this property to the specified mined coordinates
Use /show secrets[index].area to teleport to and visualize the bounds of this property

award: the amount of points this secret awards #

name: the name of this secret #

It must be unique among all secrets on the server.

Use /set secrets[index].name <name> to set this property to the specified value

spawn-point: where the player begins the map #

Use /set spawn-point to set this property to your current location
Use /show spawn-point to teleport to this property

only-save-on-checkpoint: when allow-tile-modification is true and a player leaves and rejoins a map, this property makes it so that the schematic for the map only saves when a player reaches a checkpoint, rather than continuously #

This can help with some situations where saving the schematic at the wrong time can result in a soft lock.

Use /set only-save-on-checkpoint <true/false> to set this property to the specified value, either true or false

gold-par-time: the time required to complete the map with the gold par #

stat-sign-1: the sign near the spawn point that shows an overview of the map #

Use /set stat-sign-1 to set this property to the next sign you read

platinum-par-time-award: the amount of points awarded to the player when they beat the map under the platinum par time #

gold-par-time-award: the amount of points awarded to the player when they beat the map under the gold par time #

challenge-regions: regions that can be referenced in weekly challenges #

Use /add challenge-regions to add a new region
Use /remove challenge-regions[index] to remove a region
Use /properties challenge-regions to list all regions in the map
Use /set challenge-regions[index] to set all subproperties for an item in this list at once
Use /properties challenge-regions[index] to view all subproperties for an item in this list
It contains the following subproperties:

area: the bounds of this region #

Use /set challenge-regions[index].area to set this property to the specified mined coordinates
Use /show challenge-regions[index].area to teleport to and visualize the bounds of this property

name: the name of this region #

Use /set challenge-regions[index].name <name> to set this property to the specified value

paste-range: the height level where this map can be pasted in the Parkour world #

Leave the map and rejoin for changes to this property to apply.

Use /set paste-range to set all subproperties for this property at once
Use /properties paste-range to view all subproperties for this property
It contains the following subproperties:

upper-bound-backup: if there’s no space in the Parkour world to paste this map within the normal bounds, fall back to here as the highest height level this map can appear at #

Use /set paste-range.upper-bound-backup <level> to set this property to the specified value. You can set it to these values: Top, NotSpace, GlitchedLighting, GlitchedLightingBottom, UnderworldWall, Underworld, AlmostBottom, Bottom

lower-bound: the lowest height level this map can appear at #

Use /set paste-range.lower-bound <level> to set this property to the specified value. You can set it to these values: Top, NotSpace, GlitchedLighting, GlitchedLightingBottom, UnderworldWall, Underworld, AlmostBottom, Bottom

lower-bound-backup: if there’s no space in the Parkour world to paste this map within the normal bounds, fall back to here as the lowest height level this map can appear at #

Use /set paste-range.lower-bound-backup <level> to set this property to the specified value. You can set it to these values: Top, NotSpace, GlitchedLighting, GlitchedLightingBottom, UnderworldWall, Underworld, AlmostBottom, Bottom

upper-bound: the highest height level this map can appear at #

Use /set paste-range.upper-bound <level> to set this property to the specified value. You can set it to these values: Top, NotSpace, GlitchedLighting, GlitchedLightingBottom, UnderworldWall, Underworld, AlmostBottom, Bottom

reset-map-on-death: whether to reset the map when you die #

Use /set reset-map-on-death <true/false> to set this property to the specified value, either true or false

zero-death-award: the amount of points awarded to the player when they complete the map without dying #

silver-par-time: the time required to complete the map with the silver par #

award: the amount of points awarded to the player when they complete the map #

disable-viewing-replays: whether to disable using /replay on this map #

This can be useful if, for instance, the map is a puzzle map where you don’t want the solution spoiled.

Use /set disable-viewing-replays <true/false> to set this property to the specified value, either true or false

special-regions: regions that run a series of actions when a player enters them #

Use /add special-regions to add a new region
Use /remove special-regions[index] to remove a region
Use /properties special-regions to list all regions in the map
Use /set special-regions[index] to set all subproperties for an item in this list at once
Use /properties special-regions[index] to view all subproperties for an item in this list
It contains the following subproperties:

area: the bounds of this region #

Use /set special-regions[index].area to set this property to the specified mined coordinates
Use /show special-regions[index].area to teleport to and visualize the bounds of this property

actions: all actions that are run, sequentially, when a player enters this region #

Only one of the subproperties can be set for any given action. If one is set, all others are unset.

Use /add special-regions[index].actions to add a new action
Use /remove special-regions[index].actions[index] to remove a action
Use /properties special-regions[index].actions to list all actions in the map
Use /set special-regions[index].actions[index] <action> to set all subproperties for an item in this list at once
Use /properties special-regions[index].actions[index] to view all subproperties for an item in this list
It contains the following subproperties:

give-buff: give a buff to the player #

Use /set special-regions[index].actions[index].give-buff <buff> to set all subproperties for this property at once
Use /properties special-regions[index].actions[index].give-buff to view all subproperties for this property
It contains the following subproperties:

buff: the buff to give #

Use /set special-regions[index].actions[index].give-buff.buff <buff> to set this property to the specified value

time: how long to give the buff #

Use /set special-regions[index].actions[index].give-buff.time <time> to set this property to the specified value with the format [_w][_d][_h][_m][_s] (Ex: 2m30s, 10s, etc.)

offset-x: when teleporting the player, whether to offset the destination where the player entered the region on the x axis #

Use /set special-regions[index].actions[index].offset-x <true/false> to set this property to the specified value, either true or false

offset-y: when teleporting the player, whether to offset the destination where the player entered the region on the y axis #

Use /set special-regions[index].actions[index].offset-y <true/false> to set this property to the specified value, either true or false

tp: teleport a player to the specified position #

Use /set special-regions[index].actions[index].tp to set this property to your current location
Use /show special-regions[index].actions[index].tp to teleport to this property

set-inventory: set the player’s inventory #

Use /set special-regions[index].actions[index].set-inventory to set this property to the inventory you currently have
Use /show special-regions[index].actions[index].set-inventory to set your current inventory to this property

set-hp: set the player’s HP #

Can go below 100.Use /set special-regions[index].actions[index].set-hp <value> to set this property to the specified value

give-item: give an item to the player #

Use /set special-regions[index].actions[index].give-item <item> to set this property to the specified value

heal: heal the player #

Use /set special-regions[index].actions[index].heal <true/false> to set this property to the specified value, either true or false

kill: kill the player #

Use /set special-regions[index].actions[index].kill <true/false> to set this property to the specified value, either true or false

inventory: the inventory the player has for this map #

Use /set inventory to set this property to the inventory you currently have
Use /show inventory to set your current inventory to this property

stat-sign-2: the sign near the spawn point that shows leaderboards for the map #

Use /set stat-sign-2 to set this property to the next sign you read

allow-tile-modification: whether this map makes use of actuated blocks, explosives, and so on #

If so, each player who plays this map will be given their own copy of it, and when they reset, the schematic resets.

Use /set allow-tile-modification <true/false> to set this property to the specified value, either true or false

win-region: upon entering this region, the player completes the map #

Use /set win-region to set this property to the specified coordinates
Use /show win-region to teleport to and visualize the bounds of this property

name: the name of the map #

Use /set name <name> to set this property to the specified value

checkpoints: after a player enters one of these regions, they will respawn back to it when they die #

Use /add checkpoints to add a new checkpoint
Use /remove checkpoints[index] to remove a checkpoint
Use /properties checkpoints to list all checkpoints in the map
Use /set checkpoints[index] to set all subproperties for an item in this list at once
Use /properties checkpoints[index] to view all subproperties for an item in this list
It contains the following subproperties:

area: the bounds of this region #

Use /set checkpoints[index].area to set this property to the specified mined coordinates
Use /show checkpoints[index].area to teleport to and visualize the bounds of this property

spawn-point: where you respawn when you die after activating this checkpoint #

Use /set checkpoints[index].spawn-point to set this property to your current location
Use /show checkpoints[index].spawn-point to teleport to this property

Related #

Updated on 2024.02.17
Properties for One Shot One KillProperties for Pig Run
Table of Contents
  • difficulty: the difficulty level of the map
  • allow-loadout-switching: whether players can switch loadouts while in this map
  • silver-par-time-award: the amount of points awarded to the player when they beat the map under the silver par time
  • buffs: all buffs the player has for this map
  • platinum-par-time: the time required to complete the map with the platinum par
  • daily-wr-awards: whether this map gives out daily world record awards
  • disable-build-protection: whether the player can place and mine blocks in this map
  • world-info: various properties related to how the world appears to players while in the map
    • sandstorm: whether there's a sandstorm
    • jungle-bg: the background for the above-ground jungle biome
    • corrupt-bg: the background for the corruption biome
    • cave-bg: the background for the cave biome
    • crimson-bg: the background for the crimson biome
    • below-cavern-level: whether the map is below the cave level
    • rain: whether it's raining
    • time: the time of day
    • ice-bg: the background for the underground ice biome
    • snow-bg: the background for the above-ground snow biome
    • desert-bg: the background for the desert biome
    • underground-jungle-bg: the background for the underground jungle biome
    • mushroom-bg: the background for the mushroom biome
    • hallow-bg: the background for the hallow biome
    • surface-level: the level at which the world is underground
    • sun-moon-type: special versions of the sun and moon
    • underworld-bg: the background for the underworld biome
  • copper-par-time: the time required to complete the map with the copper par
  • animated-regions: a collection of regions that contain yet another collection of regions that can be animated
    • area: the bounds of this region
    • animations: animations that will play when a player is inside this region
  • copper-par-time-award: the amount of points awarded to the player when they beat the map under the copper par time
  • secrets: regions that award points to a player when they enter them
    • area: the bounds of this region
    • award: the amount of points this secret awards
    • name: the name of this secret
  • spawn-point: where the player begins the map
  • only-save-on-checkpoint: when allow-tile-modification is true and a player leaves and rejoins a map, this property makes it so that the schematic for the map only saves when a player reaches a checkpoint, rather than continuously
  • gold-par-time: the time required to complete the map with the gold par
  • stat-sign-1: the sign near the spawn point that shows an overview of the map
  • platinum-par-time-award: the amount of points awarded to the player when they beat the map under the platinum par time
  • gold-par-time-award: the amount of points awarded to the player when they beat the map under the gold par time
  • challenge-regions: regions that can be referenced in weekly challenges
    • area: the bounds of this region
    • name: the name of this region
  • paste-range: the height level where this map can be pasted in the Parkour world
    • upper-bound-backup: if there's no space in the Parkour world to paste this map within the normal bounds, fall back to here as the highest height level this map can appear at
    • lower-bound: the lowest height level this map can appear at
    • lower-bound-backup: if there's no space in the Parkour world to paste this map within the normal bounds, fall back to here as the lowest height level this map can appear at
    • upper-bound: the highest height level this map can appear at
  • reset-map-on-death: whether to reset the map when you die
  • zero-death-award: the amount of points awarded to the player when they complete the map without dying
  • silver-par-time: the time required to complete the map with the silver par
  • award: the amount of points awarded to the player when they complete the map
  • disable-viewing-replays: whether to disable using /replay on this map
  • special-regions: regions that run a series of actions when a player enters them
    • area: the bounds of this region
    • actions: all actions that are run, sequentially, when a player enters this region
      • give-buff: give a buff to the player
        • buff: the buff to give
        • time: how long to give the buff
      • offset-x: when teleporting the player, whether to offset the destination where the player entered the region on the x axis
      • offset-y: when teleporting the player, whether to offset the destination where the player entered the region on the y axis
      • tp: teleport a player to the specified position
      • set-inventory: set the player's inventory
      • set-hp: set the player's HP
      • give-item: give an item to the player
      • heal: heal the player
      • kill: kill the player
  • inventory: the inventory the player has for this map
  • stat-sign-2: the sign near the spawn point that shows leaderboards for the map
  • allow-tile-modification: whether this map makes use of actuated blocks, explosives, and so on
  • win-region: upon entering this region, the player completes the map
  • name: the name of the map
  • checkpoints: after a player enters one of these regions, they will respawn back to it when they die
    • area: the bounds of this region
    • spawn-point: where you respawn when you die after activating this checkpoint
Log in

Resources

  • Games
  • Blog
  • Support
  • Applications

Policies

  • Guidelines
  • Privacy
  • Ban Appeals

Social

  • Terraria Server List
  • Discord Server
  • Patreon
  • Challonge
  • Twitch
Penguin Games is not affiliated with the 505 Games S.P.A., Re-Logic, Valve Corporation.
Copyright 2025 — Penguin Games. All rights reserved.