difficulty: the difficulty level of the map #
Use /set difficulty <difficulty> to set this property to the specified value. You can set it to these values: EarlyBeginner, MidBeginner, LateBeginner, EarlyIntermediate, MidIntermediate, LateIntermediate, EarlyAdvanced, MidAdvanced, LateAdvanced, EarlyExpert, MidExpert, LateExpert, UltraExpert, Grandmaster
allow-loadout-switching: whether players can switch loadouts while in this map #
Use /set allow-loadout-switching <true/false> to set this property to the specified value, either true or false
silver-par-time-award: the amount of points awarded to the player when they beat the map under the silver par time #
buffs: all buffs the player has for this map #
Use /add buffs <buff> to add a buff
Use /remove buffs <buff> to remove a buff
Use /properties buffs to list all buffs
platinum-par-time: the time required to complete the map with the platinum par #
daily-wr-awards: whether this map gives out daily world record awards #
Use /set daily-wr-awards <true/false> to set this property to the specified value, either true or false
disable-build-protection: whether the player can place and mine blocks in this map #
Use /set disable-build-protection <true/false> to set this property to the specified value, either true or false
world-info: various properties related to how the world appears to players while in the map #
Use /set world-info to set all subproperties for this property at once
Use /properties world-info to view all subproperties for this property
It contains the following subproperties:
sandstorm: whether there’s a sandstorm #
Use /set world-info.sandstorm <enabled> to set this property to the specified value, either true or false
jungle-bg: the background for the above-ground jungle biome #
Use /set world-info.jungle-bg to cycle through the values of this property, or if you specify a value, set it to that
corrupt-bg: the background for the corruption biome #
Use /set world-info.corrupt-bg to cycle through the values of this property, or if you specify a value, set it to that
cave-bg: the background for the cave biome #
Use /set world-info.cave-bg to cycle through the values of this property, or if you specify a value, set it to that
crimson-bg: the background for the crimson biome #
Use /set world-info.crimson-bg to cycle through the values of this property, or if you specify a value, set it to that
below-cavern-level: whether the map is below the cave level #
Use /set world-info.below-cavern-level <true/false> to set this property to the specified value, either true or false
rain: whether it’s raining #
Use /set world-info.rain <enabled> to set this property to the specified value, either true or false
time: the time of day #
Use /set world-info.time <time> to set this property to the specified value with the format hh:mm in 24-hour time
ice-bg: the background for the underground ice biome #
Use /set world-info.ice-bg to cycle through the values of this property, or if you specify a value, set it to that
snow-bg: the background for the above-ground snow biome #
Use /set world-info.snow-bg to cycle through the values of this property, or if you specify a value, set it to that
desert-bg: the background for the desert biome #
Use /set world-info.desert-bg to cycle through the values of this property, or if you specify a value, set it to that
underground-jungle-bg: the background for the underground jungle biome #
Use /set world-info.underground-jungle-bg to cycle through the values of this property, or if you specify a value, set it to that
mushroom-bg: the background for the mushroom biome #
Use /set world-info.mushroom-bg to cycle through the values of this property, or if you specify a value, set it to that
hallow-bg: the background for the hallow biome #
Use /set world-info.hallow-bg to cycle through the values of this property, or if you specify a value, set it to that
surface-level: the level at which the world is underground #
Use /set world-info.surface-level <above/below> to set this property with either “above”, “below”, or no argument to set it to a specific height
sun-moon-type: special versions of the sun and moon #
Use /set world-info.sun-moon-type <type> to set this property to the specified value. You can set it to these values: Normal, BloodMoon, Eclipse, PumpkinMoon, FrostMoon
underworld-bg: the background for the underworld biome #
Use /set world-info.underworld-bg to cycle through the values of this property, or if you specify a value, set it to that
copper-par-time: the time required to complete the map with the copper par #
animated-regions: a collection of regions that contain yet another collection of regions that can be animated #
When a player is inside an animated region, animations inside will play.
Use /add animated-regions to add a new region
Use /remove animated-regions[index] to remove a region
Use /properties animated-regions to list all regions in the map
Use /set animated-regions[index] <region> to set all subproperties for an item in this list at once
Use /show animated-regions[index] to animate through an item in this list, or cancel the animation if it’s already running
Use /properties animated-regions[index] to view all subproperties for an item in this list
It contains the following subproperties:
area: the bounds of this region #
Use /set animated-regions[index].area to set this property to the specified mined coordinates
Use /show animated-regions[index].area to teleport to and visualize the bounds of this property
animations: animations that will play when a player is inside this region #
Use /add animated-regions[index].animations to add a new animation
Use /remove animated-regions[index].animations[index] to remove a animation
Use /properties animated-regions[index].animations to list all animations in the map
Use /set animated-regions[index].animations[index] to begin editing an item in this list
copper-par-time-award: the amount of points awarded to the player when they beat the map under the copper par time #
secrets: regions that award points to a player when they enter them #
Use /add secrets to add a new secret
Use /remove secrets[index] to remove a secret
Use /properties secrets to list all secrets in the map
Use /set secrets[index] to set all subproperties for an item in this list at once
Use /properties secrets[index] to view all subproperties for an item in this list
It contains the following subproperties:
area: the bounds of this region #
Use /set secrets[index].area to set this property to the specified mined coordinates
Use /show secrets[index].area to teleport to and visualize the bounds of this property
award: the amount of points this secret awards #
name: the name of this secret #
It must be unique among all secrets on the server.
Use /set secrets[index].name <name> to set this property to the specified value
spawn-point: where the player begins the map #
Use /set spawn-point to set this property to your current location
Use /show spawn-point to teleport to this property
only-save-on-checkpoint: when allow-tile-modification is true and a player leaves and rejoins a map, this property makes it so that the schematic for the map only saves when a player reaches a checkpoint, rather than continuously #
This can help with some situations where saving the schematic at the wrong time can result in a soft lock.
Use /set only-save-on-checkpoint <true/false> to set this property to the specified value, either true or false
gold-par-time: the time required to complete the map with the gold par #
stat-sign-1: the sign near the spawn point that shows an overview of the map #
Use /set stat-sign-1 to set this property to the next sign you read
platinum-par-time-award: the amount of points awarded to the player when they beat the map under the platinum par time #
gold-par-time-award: the amount of points awarded to the player when they beat the map under the gold par time #
challenge-regions: regions that can be referenced in weekly challenges #
Use /add challenge-regions to add a new region
Use /remove challenge-regions[index] to remove a region
Use /properties challenge-regions to list all regions in the map
Use /set challenge-regions[index] to set all subproperties for an item in this list at once
Use /properties challenge-regions[index] to view all subproperties for an item in this list
It contains the following subproperties:
area: the bounds of this region #
Use /set challenge-regions[index].area to set this property to the specified mined coordinates
Use /show challenge-regions[index].area to teleport to and visualize the bounds of this property
name: the name of this region #
Use /set challenge-regions[index].name <name> to set this property to the specified value
paste-range: the height level where this map can be pasted in the Parkour world #
Leave the map and rejoin for changes to this property to apply.
Use /set paste-range to set all subproperties for this property at once
Use /properties paste-range to view all subproperties for this property
It contains the following subproperties:
upper-bound-backup: if there’s no space in the Parkour world to paste this map within the normal bounds, fall back to here as the highest height level this map can appear at #
Use /set paste-range.upper-bound-backup <level> to set this property to the specified value. You can set it to these values: Top, NotSpace, GlitchedLighting, GlitchedLightingBottom, UnderworldWall, Underworld, AlmostBottom, Bottom
lower-bound: the lowest height level this map can appear at #
Use /set paste-range.lower-bound <level> to set this property to the specified value. You can set it to these values: Top, NotSpace, GlitchedLighting, GlitchedLightingBottom, UnderworldWall, Underworld, AlmostBottom, Bottom
lower-bound-backup: if there’s no space in the Parkour world to paste this map within the normal bounds, fall back to here as the lowest height level this map can appear at #
Use /set paste-range.lower-bound-backup <level> to set this property to the specified value. You can set it to these values: Top, NotSpace, GlitchedLighting, GlitchedLightingBottom, UnderworldWall, Underworld, AlmostBottom, Bottom
upper-bound: the highest height level this map can appear at #
Use /set paste-range.upper-bound <level> to set this property to the specified value. You can set it to these values: Top, NotSpace, GlitchedLighting, GlitchedLightingBottom, UnderworldWall, Underworld, AlmostBottom, Bottom
reset-map-on-death: whether to reset the map when you die #
Use /set reset-map-on-death <true/false> to set this property to the specified value, either true or false
zero-death-award: the amount of points awarded to the player when they complete the map without dying #
silver-par-time: the time required to complete the map with the silver par #
award: the amount of points awarded to the player when they complete the map #
disable-viewing-replays: whether to disable using /replay on this map #
This can be useful if, for instance, the map is a puzzle map where you don’t want the solution spoiled.
Use /set disable-viewing-replays <true/false> to set this property to the specified value, either true or false
special-regions: regions that run a series of actions when a player enters them #
Use /add special-regions to add a new region
Use /remove special-regions[index] to remove a region
Use /properties special-regions to list all regions in the map
Use /set special-regions[index] to set all subproperties for an item in this list at once
Use /properties special-regions[index] to view all subproperties for an item in this list
It contains the following subproperties:
area: the bounds of this region #
Use /set special-regions[index].area to set this property to the specified mined coordinates
Use /show special-regions[index].area to teleport to and visualize the bounds of this property
actions: all actions that are run, sequentially, when a player enters this region #
Only one of the subproperties can be set for any given action. If one is set, all others are unset.
Use /add special-regions[index].actions to add a new action
Use /remove special-regions[index].actions[index] to remove a action
Use /properties special-regions[index].actions to list all actions in the map
Use /set special-regions[index].actions[index] <action> to set all subproperties for an item in this list at once
Use /properties special-regions[index].actions[index] to view all subproperties for an item in this list
It contains the following subproperties:
give-buff: give a buff to the player #
Use /set special-regions[index].actions[index].give-buff <buff> to set all subproperties for this property at once
Use /properties special-regions[index].actions[index].give-buff to view all subproperties for this property
It contains the following subproperties:
buff: the buff to give #
Use /set special-regions[index].actions[index].give-buff.buff <buff> to set this property to the specified value
time: how long to give the buff #
Use /set special-regions[index].actions[index].give-buff.time <time> to set this property to the specified value with the format [_w][_d][_h][_m][_s] (Ex: 2m30s, 10s, etc.)
offset-x: when teleporting the player, whether to offset the destination where the player entered the region on the x axis #
Use /set special-regions[index].actions[index].offset-x <true/false> to set this property to the specified value, either true or false
offset-y: when teleporting the player, whether to offset the destination where the player entered the region on the y axis #
Use /set special-regions[index].actions[index].offset-y <true/false> to set this property to the specified value, either true or false
tp: teleport a player to the specified position #
Use /set special-regions[index].actions[index].tp to set this property to your current location
Use /show special-regions[index].actions[index].tp to teleport to this property
set-inventory: set the player’s inventory #
Use /set special-regions[index].actions[index].set-inventory to set this property to the inventory you currently have
Use /show special-regions[index].actions[index].set-inventory to set your current inventory to this property
set-hp: set the player’s HP #
Can go below 100.Use /set special-regions[index].actions[index].set-hp <value> to set this property to the specified value
give-item: give an item to the player #
Use /set special-regions[index].actions[index].give-item <item> to set this property to the specified value
heal: heal the player #
Use /set special-regions[index].actions[index].heal <true/false> to set this property to the specified value, either true or false
kill: kill the player #
Use /set special-regions[index].actions[index].kill <true/false> to set this property to the specified value, either true or false
inventory: the inventory the player has for this map #
Use /set inventory to set this property to the inventory you currently have
Use /show inventory to set your current inventory to this property
stat-sign-2: the sign near the spawn point that shows leaderboards for the map #
Use /set stat-sign-2 to set this property to the next sign you read
allow-tile-modification: whether this map makes use of actuated blocks, explosives, and so on #
If so, each player who plays this map will be given their own copy of it, and when they reset, the schematic resets.
Use /set allow-tile-modification <true/false> to set this property to the specified value, either true or false
win-region: upon entering this region, the player completes the map #
Use /set win-region to set this property to the specified coordinates
Use /show win-region to teleport to and visualize the bounds of this property
name: the name of the map #
Use /set name <name> to set this property to the specified value
checkpoints: after a player enters one of these regions, they will respawn back to it when they die #
Use /add checkpoints to add a new checkpoint
Use /remove checkpoints[index] to remove a checkpoint
Use /properties checkpoints to list all checkpoints in the map
Use /set checkpoints[index] to set all subproperties for an item in this list at once
Use /properties checkpoints[index] to view all subproperties for an item in this list
It contains the following subproperties:
area: the bounds of this region #
Use /set checkpoints[index].area to set this property to the specified mined coordinates
Use /show checkpoints[index].area to teleport to and visualize the bounds of this property
spawn-point: where you respawn when you die after activating this checkpoint #
Use /set checkpoints[index].spawn-point to set this property to your current location
Use /show checkpoints[index].spawn-point to teleport to this property