liquid-rise-position: The y coordinate that liquid starts rising from #
Usually this can remain unset, and the position can be determined automatically. But if that position is incorrect, this property can be used to override the default.
Use /set liquid-rise-position <position> to set this property with no argument to set it to a specific height, or type “unset” to unset the property
npcs: enemy mobs that to spawn in this map #
Use /add npcs to add a new npc
Use /remove npcs[index] to remove an npc
Use /properties npcs to list all npcs in the map
Use /set npcs[index] to set all subproperties for an item in this list at once
Use /show npcs[index] to spawn the mob
Use /properties npcs[index] to view all subproperties for an item in this list
It contains the following subproperties:
position: the position at which this mob spawns #
Use /set npcs[index].position to set this property to a coordinate you modify
Use /show npcs[index].position to teleport to this property and show its position
npc: the mob type that is spawning #
Use /set npcs[index].npc to set this property to the specified value
max-players: the maximum number of players required to choose this map #
Use /set max-players <players> to set this property to the specified value
liquid-type: the type of liquid that rises in this map #
Use /set liquid-type <type> to set this property to the specified value. You can set it to these values: None, Lava, Shimmer
time-until-liquid-rises: The time until liquid starts rising #
Use /set time-until-liquid-rises <time> to set this property to the specified value with the format [_w][_d][_h][_m][_s] (Ex: 2m30s, 10s, etc.)
weight: the weighted probability that this map is chosen #
The default weight for maps is 10. Higher means the map appears more frequently; lower means it appears less frequently.
allow-tile-modification: tiles where players can build and destroy tiles #
Use /set allow-tile-modification to begin editing this property. Include the argument ‘reset’ to reset all tiles
liquid-rise-interval: The time between each rise of a liquid line #
Use /set liquid-rise-interval <time> to set this property to the specified value with the format [_d][_h][_m][_s][_t] (Ex: 2m30s, 10s, etc.) ‘t’ stands for game ticks, which are 1/60th of a second.
inventory: the inventory the player has for this map #
Use /set inventory to set this property to the inventory you currently have
Use /show inventory to set your current inventory to this property
challenge-regions: regions that can be referenced in weekly challenges #
Use /add challenge-regions to add a new region
Use /remove challenge-regions[index] to remove a region
Use /properties challenge-regions to list all regions in the map
Use /set challenge-regions[index] to set all subproperties for an item in this list at once
Use /properties challenge-regions[index] to view all subproperties for an item in this list
It contains the following subproperties:
name: the name of this region #
Use /set challenge-regions[index].name <name> to set this property to the specified value
area: the bounds of this region #
Use /set challenge-regions[index].area to set this property to the specified mined coordinates
Use /show challenge-regions[index].area to teleport to and visualize the bounds of this property
name: the name of the map #
Use /set name <name> to set this property to the specified value
banned-buffs: all buffs that cannot be randomly given to a player in this map #
Use /add banned-buffs <buff> to add a buff
Use /remove banned-buffs <buff> to remove a buff
Use /properties banned-buffs to list all buffs
min-players: the minimum number of players required to choose this map #
Use /set min-players <players> to set this property to the specified value
banned-items: all items that cannot be randomly given to a player in this map #
Use /add banned-items <item> to add an item
Use /remove banned-items <item> to remove an item
Use /properties banned-items to list all items
spawn-point: where players spawn at the start of a round #
Use /set spawn-point to set this property to your current location
Use /show spawn-point to teleport to this property